[quote=“Sheb, post:25, topic:1613”]To me, the major con of melee is that you can’t wear 2 military rucksack and 2 backpacks. That, and turrets/robots that explode on death.
Other than that, it’s great to raid a town by night (because it’s silent), or, at high enough level, to clear it (because you don’t have to spend 200 rounds of ammo).
I my opinion, the best way to go is to take martial art and karate and find some hard arm guards. Once you’re trained a bit, you’ll be able to stop all the blows with your arms, and the arm guards will soak up the damage.
A good trick for melee character is to take robust genetics and mutate a LOT. Lots of mutations give melee bonus and/or extra attacks (Up to 7 extra attacks with tentacles!). My thoroughly-mutated character could output 150 reliable dmg a turn with skills at 4 or 5.[/quote]
Tentacles? Ugh. Those extra attacks only use half your ST. I’d go for any Tail, no more than Horns, and Claws/Long Talons. Hooves if I had a speed-up mutation to counter the lost Sneakers.
(Bear in mind that the dev version is tougher on enforcing mutation categories…but it has some new tasty mutagens to go with.)