So I’m a newb here, and I know nothing of coding or anything along these lines. I only downloaded Notepad++ a day ago and have learned some stuff about json from looking at other mods’ json files. But thats all i know, so i’d still say that I’ve only scratched the surface.
So I’m thinking about creating a set of mutations inspired from mutations such as Chitin Plate, meaning with integarted armors, in to a separate mod rather than just modifying files in /data/json.
What im curious about is:
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Can I use black dragon scales from Magiclysm as armour material? If so how?
Do i need to add its id, function and all? Cuz i had to do something similar when making a recipe mod. I had to add the item id, description, everything after making a craft and uncraft recipe and I had to write where to copy it from just in case. -
Even if i create the mutation, what will dictate its appearance?
Cuz appearance has confused me in base game Json files too. Like Thick Scales have “colour”: “light_red” but appear dark green like its description. Or how CHITIN3 has “colour”: “brown”, but the sprite apears dark gray. -
Does creating my own sprites, or modifying a pre-existing one need me to do something about tilesets? Because unlike json, i have no idea what tilesets are and how they usually work.
Or is it like in items which have a “looks like” code i could use. Like i could set an integrated armour to look like integrated_chitin3_armour or the Crustacean Carapace (dont remember its id) but change its sprite colour? -
Is it possible to add mutations like Disease Immune or Infection Immune (also forgot their ids) in the "flag"s of other mutations?
Like how Mycus Fireproofing has “HEATIMMUNE” flag?