Psionic and new enemies

[quote=“Kevin Granade, post:40, topic:4896”]Here’s the thing, a lot of the stuff you mention was in the original Cataclysm game. While I’m not interested in adding magical things to the game, I also don’t feel strongly enough about it to go and remove all the preexisting stuff that was magical. I DID however feel strongly enough about it to make a classic zombie mode so people can avoid all that stuff if they so desire, and work toward making everything super-configurable so eventually everyone can easily personalize the game.

Also several of the things you mention aren’t magical, the mutations are sci-fi, and the fire sword is unrealistic, but not magical.

As for you demanding that someone else do stuff for you for free, good luck with that.[/quote]

and Psionics while unrealistic are not magical. if you really wan’t to get into it then i must point out that zombies earliest roots are from magic

also i’m not demanding i’m just asking for it to be put under consideration rather than just saying no

Even if you are objectively right and everyone is objectively wrong, there really isn’t anything you can do if nobody else wants to code it, and neither do you. That attitude isn’t really helping your chances either.

[quote=“Kevin Granade, post:34, topic:4896”]So the “ban” on psionics is off, still not putting them in the default game, but if they’re in a mod I don’t see a problem shipping them with the main game.

However, I’m personally not interested in psionics or any kind of magic-like thing, so it’s up to you to implement it.[/quote]

Look i have enormous respect for what you have done for this game. I would hate to get banned form forum discussions because of my impending actions. Especially for a game I have come to admire. One that i know with this kind of dev team can become possibly the most metal post apocalypse simulator of all time.

However your post left me kind of empty, and my response is going to be confrontational.

I apologize in advance.

I would like to personally thank you for creating a drawing board thread, that gives the impression that ideas posted here will actually be listened to with a reasonable amount of respect and be considered.

I would also like to thank you for stabbing us in the face with it with a response that basically said:

"Go fucking mod it in yourself, don’t waste my time with your silly suggestions about psychic powers in a Zombie Apocalypse game. "
Is that the stage of the game development now? A few tweaks and your done, no more new and interesting features created by the dev team itself? Are we at that “its up to the community to mod shit in because we’re done now” phase?

Or is it that “I think your idea is stupid, but I will never say it flat out, so instead I’ll just say ‘It would make an interesting (stupid) mod go do it yourself if you want it so badly’”

Gee thanks.

Unfortunately

I’m not a developer
I’m not a modder
I’m not a programer
And i get the idea that by the time these mods do come out, the game will have long become stagnant for me for me to even care.

So too bad for me, so much for hoping more crazy stuff like mechs, badass clone soldiers, and psychic powers were on the horizon in this cool game with so much potential. But i guess that’s all too magical and unrealistic

Sorry dude but next time just post an image of a middle finger

Saves you the trouble of having to type.

Good work otherwise, at least it’s a slightly less boring zombie apocalypse simulator.

Your sense of entitlement is colossal. If your idea doesn’t interest anyone, nothing you say will obligate them to code it. I don’t agree with the devs all the time, but they do good work, and right now are busy with objectively needed features like z-levels and NPCs. I could refute the rest of your argument, but the first sentence sums it up.

ok kinda late to bring this up so i guess Psionics rub some people the wrong way but i literally go no comment on any of the new enemies :expressionless: i.e spider mech and the armor rolling beetle. i guess i should shut down this thread and move them to another one

I simply said I’m not interested in adding it, what the hell. I don’t have enough time to add the things I REALLY REALLY want in the game, like wandering hordes, more interesting gun handling, and Z-levels, and you expect me to drop what I’m doing to work on something just because someone said they want me to? There are something like 40 people actively contributing to DDA at any given time. Some have been consistent for the entire lifetime of the project, and some come and go. If you can’t find someone willing to implement your feature from that group, then yea, you’re out of luck.

Yea it’s unfair that some people can code and other people can’t, but it doesn’t make it fair to tell me I HAVE to do what people say because I can. I ALREADY sacrifice most of my project time to infrastructure, code review, and merging to keep the project running instead of fun stuff like adding new features. A lot of people have put in a LOT of work to make it ever easier to mod in new content specificically so that non-coders don’t get left out, so it’s a bit of a slap in the face to keep telling us that it’s not enough.

Also you might be misunderstanding what a “mod” is for DDA. All it means is that the content is in a seperate folder and not loaded by default. It can still be merged into the main code and be updated along with the rest of the game, which removes one of the main drawbacks of traditional mods.

[quote=“Kevin Granade, post:46, topic:4896”]I simply said I’m not interested in adding it, what the hell. I don’t have enough time to add the things I REALLY REALLY want in the game, like wandering hordes, more interesting gun handling, and Z-levels, and you expect me to drop what I’m doing to work on something just because someone said they want me to? There are something like 40 people actively contributing to DDA at any given time. Some have been consistent for the entire lifetime of the project, and some come and go. If you can’t find someone willing to implement your feature from that group, then yea, you’re out of luck.

Yea it’s unfair that some people can code and other people can’t, but it doesn’t make it fair to tell me I HAVE to do what people say because I can. I ALREADY sacrifice most of my project time to infrastructure, code review, and merging to keep the project running instead of fun stuff like adding new features. A lot of people have put in a LOT of work to make it ever easier to mod in new content specificically so that non-coders don’t get left out, so it’s a bit of a slap in the face to keep telling us that it’s not enough.

Also you might be misunderstanding what a “mod” is for DDA. All it means is that the content is in a seperate folder and not loaded by default. It can still be merged into the main code and be updated along with the rest of the game, which removes one of the main drawbacks of traditional mods.[/quote]
wooh calm down no said you had to immediately do it i never said had to happen right away i just ask for it to be under considerations. come back to it when your done with all the more urgent and high priority things

I don’t think those higher-priority things will be complete on the timescale you expect, given how often you bring it up. You might want to consider locking this thread and opening another for your proposed monsters, as you mentioned earlier. Once those other features are coded, then reopening this proposal might be more successful, as opposed to repeatedly bumping this thread.

Probably deserved <_<
My rant wasn’t at you, but at ZombieTermite, I should have made that clear. I’m not mad at ZombieTermite either, just very… definite :stuck_out_tongue:

I have no intention of being your enemy quite the opposite, but when you posted

[quote=“Kevin Granade, post:34, topic:4896”]So the “ban” on psionics is off, still not putting them in the default game, but if they’re in a mod I don’t see a problem shipping them with the main game.

However, I’m personally not interested in psionics or any kind of magic-like thing, so it’s up to you to implement it.[/quote]

It came across as exceptionally passive aggressive, you also brought up the magical thing which gave me the impression that you didn’t read a single post presented by hazerddex (which I’m sure you read them), and yes I responded rather angrily and disrespectfully. You have my sincere apologies.

I have been fully aware that you have a lot of big fish to fry (z-levels in particular) and that there are a lot of things that take priority. I never asked, and would never ask, for new features be added into the game until it was more stable and current features more ironed out.

The idea sounded good, not fleshed out, but good and I felt like it was being swept under the rug. Something I feel has been happening around here recently. Once again I mean no disrespect.

I think part of the misunderstanding here is treating DDA like a typical single dev project, where if they say they aren’t going to do it, it isn’t going to happen. In the case of DDA, as far as features are concerned, I implement fewer than quite a few of the other developers because I spend so much time managing stuff. Me saying I’m not doing something doesn’t mean it’s not going to happen, it doesn’t even hurt your chances all that much.

i have moved the enemies to another thread

I am still baffled by the fact that Kevin seems to get flack and insults from everyone :\

Like if he weren’t the person that makes this show possible, he should get more admiration, none of the software developers I know could do what he does with such level of dedication.

I wish to express my gratitude to Kevin and dev team, too. And I like the “no”, from Kevin, means “not now”, not “no, and no forever”.

Considering the topic - I’m not huge fan of psionics, but would definitely enjoy more opportunities (and challenges) in game, so if anyone would be so kind ant would bother to add that feature, I’ll definitely would be grateful.

BTW, might be slightly off-topic, but shouldn’t we have some kind of “eternal suggestion voting” thread, like in Dwarf Fortress forums? So community would vote for different projects, and devs would see whats most/least desired, and so on. That off course don’t count as “DO IT NOW!!!” command, just a sign that “we would want that things in such order” .

Hell, if I was getting yelled at like this I would be putting my text in all caps. You go, Kevin.

moved the enemy idea to another thread here the link http://smf.cataclysmdda.com/index.php?topic=5185.0 i also posted it on the top of the thread

It would really be up too implementation. It needs to be implemented well otherwise ugh.
Also how I feel about all the fighting in this thread:

[quote=“gtaguy, post:57, topic:4896”]It would really be up too implementation. It needs to be implemented well otherwise ugh.
Also how I feel about all the fighting in this thread:
[/quote]
ya that kinda sums up the response to the thread XD