Psionic and new enemies

[quote=“Clayton, post:20, topic:4896”]It doesn’t matter what it was named or why, the common player is going to think, “Oh! I mutated into an Elf! I AM NOW LEGOLES! :D:D:D:D”

But, alas.[/quote]

THIS, I really wish it didnt happen with me, but this is what I think when I find elfa mutagen.

hey, they have psionics in system shock 2 and that’s a lot more “sci-fi” than cataclysm.

Though really I’m fine with it going either way.

[quote=“Rivet, post:10, topic:4896”]There’s nothing magical about the elf-a mutation category. It just happens to be named as such because presumably the originating researcher thought the results reminded them of Tolkien.

It’s enhanced humanity spiced with a hint of plant-creature. No magic.[/quote] I heard the same guy managed to isolate a series of genes from the top 10 cutest animals and combined them all into a mutagen cocktail.

It just so happened that after treatment his subjects looked totally kawaii, and so he called it moe mutatgen. What? That’s ridiculous? Nonsense! It’s science!

Warning! Wall of Text Incoming!

I never said anything about magic.

I find it strange that people immediately relate psychic powers with magic as many character’s from fiction with psychic powers usually gained their power through non magical means. Many psychic characters live in works where magic does not exists.
Examples:
Tetsuo Shima from the Akira movie and manga gains his psychokinetic abilities from a science experiment, no magic involved.

The Earthbound franchise (or Mother) has many characters (Ninten, Ness, Lucas, etc.) with psychic abilities and to my memory this was caused by aliens (It’s more complicated, but no magic was involved)

The F.E.A.R (Fuck Everything And Run) series brings us a plethora of friendly neighborhood psychic’s like the motherly (HOLY SHIT SHE IS MAD) Alma, and the wonderful (face eating son of a bitch… no offense Alma) Paxton Fettle. All fictional science, no magic.

The X-men have more psychic character’s than you could fit into several clown cars. Two examples Professor X (only telepathy but whatever) and Jean Gray explicitly do not get their psionic abilities from magic, but the equally impossible “X-Gene.”

XCom (newer one at least) has the option to create psychic soldiers.

Metro 2033 (and last light) both feature the “Dark Ones” who exhibit non magical psychokinetic abilities.

S.T.A.L.K.E.R IIRC also has many non magical psychic elements.

Many aliens in the Half-Life franchise have psychic abilities

There are even the Newtypes in the Gundam (universal century) with non magical psychic abilities

tl;dr most psychic from fiction that, I can recall, usually do not have anything to do with magic aside from inherent magicalness of the Science Fiction genre which this game happens to fall under

Wait let me get this straight

This is a game where there are zombies everywhere, zombies that if not butchered will resurrect.

In fact not just zombies!

Zombie Necromancer’s!

Skeletons! (and skeleton dogs)

Strange Temples!

Artifacts that grant magic like buffs and debuffs!

The ability to mutate into an Elf, with “Fey Night Sight!”

But when it comes to psychic powers (which has a pretty good track record of being in science fiction) you guys are like: “No that makes game too magical”

Sorry for being overly confrontational, but can I have a real explanation of why psychic powers is a no? Because the current one is kind of insulting, especially from such a reasonable and intelligent community and dev team.

Ahahahahaha.

And to answer your question, because people believe it breaks the tone. There really isn’t anything more to that.

Ahahahahaha.

And to answer your question, because people believe it breaks the tone. There really isn’t anything more to that.[/quote]

breaks the tone? ok we have mi-go and yugg both are Lovecraft monster, most monsters from lovecraftian stuff have guess what psychic powers.

Amigara horror… i would rather not discuses its power

flaming eye and shadow

i guess we should consider removing them because they break the “tone” :expressionless:

There really isn’t that much to argue about. It’s a simple binary issue that is a matter of opinion. Those that don’t like it won’t be convinced by those that do, and vice-versa. And the former appears to outnumber the latter and includes most of the main developers.

[quote=“ZombieTermite, post:24, topic:4896”]Wait let me get this straight

This is a game where there are zombies everywhere, zombies that if not butchered will resurrect.

In fact not just zombies!

Zombie Necromancer’s!

Skeletons! (and skeleton dogs)

Strange Temples!

Artifacts that grant magic like buffs and debuffs!

The ability to mutate into an Elf, with “Fey Night Sight!”

But when it comes to psychic powers (which has a pretty good track record of being in science fiction) you guys are like: “No that makes game too magical”

Sorry for being overly confrontational, but can I have a real explanation of why psychic powers is a no? Because the current one is kind of insulting, especially from such a reasonable and intelligent community and dev team.[/quote]

This.

Ahahahahaha.

And to answer your question, because people believe it breaks the tone. There really isn’t anything more to that.[/quote]

Yes I got that “breaking tone” part, I really did.
I just explained why that answer makes no sense to me, and why I wanted a better answer in my first post.
But to elaborate (and I apologize for the following drama)

I just killed a ZOMBIE NECROMANCER (that I spotted with my FEY NIGHT SIGHT) with a FLAMING KATANA (which i crafted in a STRANGE TEMPLE), and then I killed a SKELETON with my newly acquired CHAIN LIGHTNING!

Those are things that can be done in this game. “Breaking the Tone” is a rather confusing and frustrating answer, kind of insulting too.

Also you can argue that the above is cross genre, and I would agree with you. Psychic powers are also cross genre, and trust me they make just as much, sense if not, more than zombie necromancers and FEY NIGHTSIGHT (want to get started on the flavor text for that mutation?) in science fiction.

Ahahahahaha.

And to answer your question, because people believe it breaks the tone. There really isn’t anything more to that.[/quote]

Yes I got that “breaking tone” part, I really did.
I just explained why that answer makes no sense to me, and why I wanted a better answer in my first post.
But to elaborate (and I apologize for the following drama)

I just killed a ZOMBIE NECROMANCER (that I spotted with my FEY NIGHT SIGHT) with a FLAMING KATANA (which i crafted in a STRANGE TEMPLE), and then I killed a SKELETON with my newly acquired CHAIN LIGHTNING!

Those are things that can be done in this game. “Breaking the Tone” is a rather confusing and frustrating answer, kind of insulting too.

Also you can argue that the above is cross genre, and I would agree with you. Psychic powers are also cross genre, and trust me they make just as much, sense if not, more than zombie necromancers and FEY NIGHTSIGHT (want to get started on the flavor text for that mutation?) in science fiction.[/quote]

to add to this

  1. get elf ears
  2. get fey vision
  3. apply insect wings
    Congrats you’re now a fairy! You can go frolicking in the woods now

not even joking.

Another argument against it is that psionic powers would be an entirely new mechanic that they would have to test and balance, when work isn’t progressing on even the basic mechanics. Strange temples, artifacts and zombie necromancers existed for a long time, the flaming sword and fey nightsight were variants on pre-existing mechanics, and are still a hotly debated topic. Items tossed in willy-nilly because people think they’re cool are already a major point of contention, an entire new mechanic would be even more problematic.

[quote=“hazerddex, post:30, topic:4896”]to add to this

  1. get elf ears
  2. get fey vision
  3. apply insect wings
    Congrats you’re now a fairy! You can go frolicking in the woods now

not even joking.[/quote]

if you’re not joking, why am i ROFL ?

See that’s a good explanation. A far better and reasonable explanation, than a simple “NO” or “IT BREAKS MAH TONES Q~Q”
And it establishes that the dev team has a lot of problems to tackle
(Which holy shit you guys do! You have been doing a great job, and your timely feedback has been glorious! Keep up the good work)
The answer also implies something like psychic powers could be implemented at a later date when there are less pressing things to work on.

Because really: a post apocalyptic simulator that has zombies, power armor*, crazy mutations, artifacts, Lovecraftian horrors, experimental weapons, makeshift fire weapons, laboratories, bionics, customizable killing machines on wheels cars, huge cities, the ability to farm, and make a fortress; and then throw in CLONE SUPER SOLDIERS, PSYCHIC POWERS, AND MORE**. Now that is one METAL SCIENCE FICTION APOCALYPSE!

off topic

  • i have some enormous small issues with the way power armor is mistreated handled
    **Can we have mech’s yet? Or are those still hated with a passion frowned upon in western popular culture?

So the “ban” on psionics is off, still not putting them in the default game, but if they’re in a mod I don’t see a problem shipping them with the main game.

However, I’m personally not interested in psionics or any kind of magic-like thing, so it’s up to you to implement it.

[quote=“Kevin Granade, post:34, topic:4896”]So the “ban” on psionics is off, still not putting them in the default game, but if they’re in a mod I don’t see a problem shipping them with the main game.

However, I’m personally not interested in psionics or any kind of magic-like thing, so it’s up to you to implement it.[/quote]

fire swords elf mutation, zombie necomancer, mi-go, yugg, etc. aren’t most those magic like?

I think that if you honestly want to discuss those particular items, you should bring that discussion to this thread.

http://smf.cataclysmdda.com/index.php?topic=5176.0

If you just want to use those as justification to get your psionics system merged in, then that’s just going to turn people off. The mod manager is already merged in, making and adding a mod is now as easy as it ever was. If you can make a fun, well-balanced psionics mod, you have a stronger case for merging it into the main branch than an argumentative attitude.

[quote=“Inadequate, post:36, topic:4896”]I think that if you honestly want to discuss those particular items, you should bring that discussion to this thread.

http://smf.cataclysmdda.com/index.php?topic=5176.0

If you just want to use those as justification to get your psionics system merged in, then that’s just going to turn people off. The mod manager is already merged in, making and adding a mod is now as easy as it ever was. If you can make a fun, well-balanced psionics mod, you have a stronger case for merging it into the main branch than an argumentative attitude.[/quote] yes i am quite aware of the whole make a mod for it line has been getting around apparently people don’t take into account not everyone is a professional program.

also its kinda odd having some one say no magic like things but having them exist in the game contradicts that statement.

There really isn’t that much else you can do. If nobody wants to program a psionics system, nothing you say will obligate them to do it, especially if your only argument is ‘look at this other crazy stuff, why won’t you make my crazy stuff too?’ If you really feel that all that other crazy stuff should be removed instead, this isn’t the thread for it, that other thread is discussing all those points of contention at the moment and actually addressing them.

i think your missing the logical flaw here. their saying they don’t want it because its “magic like” but then have a bunch of magic like things that completely contradict. its like saying we don’t sell frozen food while your selling ice cream.

Here’s the thing, a lot of the stuff you mention was in the original Cataclysm game. While I’m not interested in adding magical things to the game, I also don’t feel strongly enough about it to go and remove all the preexisting stuff that was magical. I DID however feel strongly enough about it to make a classic zombie mode so people can avoid all that stuff if they so desire, and work toward making everything super-configurable so eventually everyone can easily personalize the game.

Also several of the things you mention aren’t magical, the mutations are sci-fi, and the fire sword is unrealistic, but not magical.

As for you demanding that someone else do stuff for you for free, good luck with that.