I’d like an option to retire a world and the game to generate a final report as to the viability of the remaining survivors based on the game state. Perhaps there could be a trigger to generate a report based on repair of a radio mast or similar. I’d be delighted to help with the writing side of such a project although have no idea as to whether it is a workable or generally desirable suggestion. If such a suggestion has already been made then apologies - I’ve not trawled the boards exhaustively.
Potentially the report could provide an amusing post-script to a player spending considerable time within the game world. I think that an element of randomness would be desirable but well equipped and trained survivor’s odds of a positive report should be proportionately higher.
Two samples below:
"Following receipt of radio communication from a mast in Northern Queensville, a small party was dispatched to investigate and report to the Council.
No live survivors were encountered. It appears that, despite being well equipped and provided for, a lone survivor named “Jamie Heysdahl” was surprised by an overwhelming horde of zombies sometime in the recent past. His encampment did not seem to have been trapped and was only moderately defensible. The corpse, despite being largely consumed, showed signs of extreme deviant genetics that would have been difficult for the Council to approve as type-human and would, in any event, have been condemned to live beyond our borders.
Significant dismembered and burnt zombie remnants were discovered in the environs of the survivor’s base. By our estimates Heysdahl had cleared some 75% of the local zombie population. Heysdahl was interred and appropriate signage posted".
"Three live survivors were encountered. They comprised a man, woman and young child. Their base of operations was an LOE shelter in woodland north of Queensville. The local zombie population had been virtually eliminated and our party saw but a solitary z that was eliminated. The survivors has an impressive supply of food including growing crops. The base’s perimeter was heavily trapped and in the author’s eyes was virtually impregnable to conventional assault. Local bandit populations had been eliminated some years before. Of particular note was an armoury including a quantity of heavy military hardware and the survivors appeared well informed as to their use. The survivors themselves were in good cheer and it was heartening to note that their ample medical supplies had ensured that their three year old girl was fit, well and showed no signs of adverse genetic expression.
A common radio frequency and call-in times were exchanged to facilitate further communication. The high level of technical skill demonstrated by the survivors dictates that support for their outpost should be a high priority"