The Valase necromancer gestures at a nearby topic.
A nearby post rises from the grave!
On my quest to make my Zombie slave test facility hulk-safe, I tried different materials… as I wanted something that was both cheap and durable, I just went down the list in a testworld and constructed everything possible, placed a hulk in it and made some noise.
As expected, they walked through most walls as if they were made from paper. A fully built simple concrete wall however was strong enough to hold them in. Reinforced concrete, concrete pillars and resin walls did well too, but are more expensive.
So… Are there (cheaper) alternatives? Yes! But let’s slow down and take a look at some “evidence pictures” (using the ChestHole Tileset)…
You can build multiple safes to hold them back.
Now, those things are really expensive. They take more material and a lot longer to construct than concrete walls. So, why would someone use them? Well, they can be grabbed and moved (with enough strengh)!
Cool. But not necessary what I’m looking for. I need cheap and quick to build stuff. So, what else works?
Uh, sandbag and earthbag walls? Even the half-built variant? Well, okay, I guess they are indeed “expensive”, at least they take a long time to build, so it’s fair to make them robust…
Uhm… Arc furnace - fair enough… Kilns - okay? Standing tanks, fermenting vats and… forges? Stills? What in the…
No… these are “christmas trees”, not pine trees. They are dirt cheap to construct. Are they protected by a higher beeing?
Coffins?! Are they… are these things afraid of the death?
Oh… oh dear… Coat racks and barricades… please…
So… here an overview (as of build 10458) of all the hulk-safe materials (well, in hindsight, I probably should have constructed them in columns - sorry mobile users):
If you want to read it in text form
Picture from left to right and top down:
- open crate
- open coffin
- bulletin board
- entertainment center
- wooden rack
- display rack
- warehouse shelf
- coat rack
- open safe
- road barricade
- fermenting vat
- wooden keg
- standing tank
- charcoal kiln
- metal charcoal kiln
- rock forge
- clay kiln
- arc furnace
- decorative tree
- sandbag barricade
- sandbag wall
- earthbag barricade
- earthbag wall
- simple concrete wall
- reinforced concrete wall
- resin wall
Now a word of warning: I’ve seen some of those materials getting destroyed by Zombies if there’s a group of them bashing the same tile or when a player character gets thrown into it by a smash attack. Also, everything that you can climb over by examining it (the barricades) can be climbed by some of the zombies as well.
Anyway, they still seem, at least to me, pretty “overpowered”.
Oh, and @Scipio_Merc… Do you think my buildable coat rack wall, which can be moved with a strength of 1, beats your laminated glass ?
If someone wants to know the cheapest hulk-safe option, depending on what you have and want, there are four in three categories:
Choose your cheat
The least material: [moveable] coat rack (fabrication 2, 25 minutes, hammering 2, 3 planks & 8 nails)
The lowest skill and fast: [moveable] decorative tree (fabrication 0, 20 minutes, hammering 2 & wood sawing 1, 1 log or 4 heavy sticks & 20 nails & 8 pine boughs) or [stationary] bulletin board (fabrication 0, 20 minutes, hammering 2 & wood sawing 1, 1 wooden panel or 4 planks & 8 nails)
The low tech tool and fast: [moveable] road barricade (fabrication 1, 20 minutes, hammering 1, 6 planks & 12 nails)
I did not found any related bug report on github, by the way. Also, I wouldn’t call it game breaking, so (for me at least) this isn’t high priority.
PS: I found a bonus whilst testing all these constructions and furnitures…:
Bonus cheat - I guess that's the equivalent to 'water' in Rock paper scissors
Found a lab but no keycard? Don’t worry. Remember, you are a MacGyver! Just use a tool, like some pebbles to… uh…
…do what now?
…Yeah… I guess that’s what happens if there’s no “pre_special”: “check_empty” tag… Breaking in with 200 pebbles, minimal skills and 1h 20min of spare time. You can pave over anything (including indestructible tiles and furniture).
While it’s easy to fix, it’s also the only reliable way I’m aware of to remove unwanted stairs, fix holes in the floor and build bases with multiple stories.
So… I’m kind of just hoping nobody scrolls down to check out the bonus cheat …
…It’s funny how I was looking for the strongest material and found the one that destroys them all…
Well… sorry about the amount of pictures in this post, I just figured this needs some… visual support.
Oh, and I’m also sorry for the puns in the subtitles…