That’s an incredibly elitist attitude to bring to the table. Several of our main contributors have learned C++ over the course of working on the game, and telling people that their contributions aren’t wanted because they haven’t taken Computer Science III and their contributions don’t require a recompile is exactly the sort of thing that makes new people not want to contribute to the project.
This has never been the policy of the development team. Submit total crap, and we’ll shoot your PR down. If your crap could be improved with some more work and made into something that’s actually good, and we’ll try our best to help you do so. But we never just ‘accept anything’.
Yay! A poorly-veiled insult aimed at me! I could respond with snark and sarcasm, but I think I’ll rely on facts here:
Regarding your example (let’s be honest here, you’re talking about the caseless Rivtech guns) - all pre-cataclysm firearms in the game have a manufacturer. I think this is to make the gun-nuts happy, since there’d be no real functional difference if we renamed the M4 as ‘assault rifle’ and kept all of the rest of its data the same. But people like verisimilitude in their games, and for a lot of folks that means stuff like the little details about who made their weapon and such. So when I added in caseless weapons I decided to give them a brand name. I didn’t do so ‘to get my name in the game’ (check the credits screen - I’m there) but rather because all the other guns have a brand name, and I went with Rivtech because I’m not terribly creative with names. As for being ‘100 times better’ than everything else, if you actually try the caseless weapons out, you’ll find that’s not the case (as I said previously, crap doesn’t get merged).
While not offended, I did have a good laugh after reading it.
I don’t see a functional difference between the magic sword +5 and the magic sword +6 items that make up the bulk of most other roguelikes. An extra point of damage is meaninglessly small by this criteria.
[quote=“macrosblackd, post:27, topic:4993”]Honestly, we could probably remove the short bow, it has no relevant real world counterpart. I left it in there mostly because it was already there, but to say the self bow and the short bow are the same shows that you’re just fishing for reasons to complain, since their stats are widely different.
As for comparing DDA to Cata2… Don’t, remember, we’re working off of the original code Whales developed. If he’s gained a lot of experience and has managed to discover that writing reusable code is a blessing, good on him, but the fact that he (publicly) talks down about DDA is more an indicator of the kind of person he is rather than how well he codes.
As Kevin mentioned, the idea that moving definitions to json broke lots of things is inaccurate and disingenuous. The fact that this data was ever hard coded is horrible. It meant that any minor adjustment required a full rebuild of the application. Pulling the definitions out made the entire system far more flexible. It also meant that people with no real coding experience could jump in and contribute.[/quote]
I couldn’t agree with this more.
Folks tend to invest something of themselves into their creative projects, plus telling someone ‘you make crap and you shouldn’t be allowed to make stuff’ in as many words is a good way to strike a sensitive chord with anybody.
You don’t really understand what the phrase ‘the American way’ means, okay I get it that you hate the United States. This is (I think?) a discussion about game design (and why people should or should not be allowed to participate?) not insults and chest-beating. Dragging some sort of nationalistic baggage into this is silly and irrelevant. Please don’t.
This is true. He seems to make an effort to take some sort of jab at the C:DDA project in pretty much everything he posts online these days, meanwhile my level of respect for him has dropped further each time.
[quote=“Hyena Grin, post:31, topic:4993”]…
The real world is full of stuff.
…[/quote]
slow clap
This entire post right here. I couldn’t possibly agree with this post any more.