[quote=“BeerBeer, post:5, topic:12197”]Many of the fruits have their corresponding seeds or stems. So as unrealistic as it is, you can grow certain tropical fruits in Cata during summer. I just don’t remember particularly seeing coconut “seeds”, or palm tree stems. Hell, I don’t even know how the fruit or the tree spreads in nature IRL. Oftentimes various seeds are found en masse in the fenced gardening section of home improvement store, I think? Of course farm fields often have loose seeds. Cata’s farming realism with regard to many plants is unrealistic, possibly for practical reasons. In Cata there are blueberry “seeds” but the blueberry plant doesn’t propagate like that at all, yet IRL blueberries can be (and are) cultivated. Just one example.
As for animals, I have witnessed cows, horses, pigs… common farm animals reside there. Sometimes. Inside the barn, or in its vicinity. I guess that could be another bone source.
I guess all this puts more value to the Survival skill as well. You get more stuff off of carcasses with higher skill, and I would think that includes bones too, as illogical as that might be. I’m not 100% sure. One would think bones couldn’t be ruined in the butchering process…[/quote]
Yeah that’s true with the seeds good point, it has been streamlined to be more accessible to implement an agricultural mechanic to the game; though i’ve never seen Coconut seeds or a means of crafting them from existing Coconuts. (Although, just because I haven’t seen them doesn’t mean they do not exist, there might be some out there for all I know.)
For the Butchering process I see where you’re getting at, every animal has a set number of bones in their body, that shouldn’t really change, but I think the logic behind it is you finding “usable” bones. Bones are used for more than just bone broth afterall, you can fashion armour with them, rudimentary tools and even glue.
I guess in that sense, probably not all bones are going to be used from the carcass, and your Survival skill is demonstrating that as you start off, you’re not sure which bones will serve the best purpose for those particular crafting recipes.
Whereas Bone Broth could conversely take ANY kind of bone no matter what condition it was in, but the game doesn’t distinguish from “usable” bones and “scrap” bones… But that’s just me going off on a tangent and isn’t really relevant here I dont think 
But overall, yeah. I think the nutritional system is a good idea; Before it was implemented My survivor would just have a Large Waterskin of Water, a Waterskin full of Wood Soup and a Small Waterskin full of Atomic Coffee. Or a Waterskin of V8 if I had the means of making it.
Not really much variety there, so I like that the game encourage me to utilize more of what’s out there, but the current system needs tweaks to better refine it I think, I mean hell… Even processed junk-food has some nutritional value in the real world, yet it has nothing in the game, it’s just there to eliminate hunger. That’s it…
I think I remember in Project Zomboid, there was a Negative Morale effect if you ate the same thing each day, your character would be getting bored of the same old meal and might even get depressed as a result. I haven’t played Zomboid in years, so I don’t know if it’s implemented or ever was…
But that might be a simpler answer to a more complex problem, and it will certainly make Morale more important than ever.
Honestly the only time I’ve had issues with Morale is when I’m playing mentally unbalanced characters who have schizophrenia etc, it’s really a non issue for most “normal” characters.