Am I missing a trick here?
It seems like the only options for making sure NPC needs are satisfied are:
- Manually add and remove food and water to their inventory
- Use the autopickup rules
Option 1. is obviously extremely annoying, tedious, time consuming, but I can’t work out how to set up 2. in a way that will actually work.
If you have multiple NPCs and only a limited surplus of food/water, there’s nothing to stop one NPC grabbing everything and leaving the others to starve.
If you have a decent surplus of food or water, on the other hand, there’s nothing to stop an NPC filling his inventory with food and having no space for water, or vice versa. Similarly, there’s no way to stop them filling up their inventory with food/water when you’d rather they leave some room for other things to pick up.
There’s also the problem of their inventories slowly filling up with empty bottles unless you micromanage getting rid of them.
Is there any trick to this that I’m missing? And if not, is there a way of editing may savefile to disable NPC needs? Would be ideal if I could just designate a stockpile zone in my base which they’d automatically take from only when they’re hungry.