[quote=“Litppunk, post:19, topic:12347”]Zone stuff the game could use:
defend No-Pickup zones? Y/N?
Use items Zone: NPC’s will use any items in said zone as needed, including food, medicine, and exchanging more highly “valued” weapons with what they already have. They will dump any items they don’t want anymore in these zones as well, or alternatively more zone types could be created: Dump zone, maybe a tribute zone where NPC’s dump items they don’t need that might help “the community”
Also a Collect ___ type items option could be useful as well; sort of a "hey guys, we need (wood, plastics, weapons etc…) so you’re in charge of gathering “X”
Making it so that Vehicles, or individual tiles on a vehichle can be designated would be awesome too, it would allow you to use NPC’s to help loot places rather than just watching or stuffing their pockets and THEN just watching… like some kind of walking chest.[/quote]
There most def should be a zone for NPC’s where they auto use things and upgrade their weapons/armor/etc if they can do so.
NPC’s should be able to follow autopickup rules. Or you should be able to set autopickup rules for them. That’s the Collect____ option thing solved, idk if this would be hard to code or what.
Maybe they could also have a combo of the two, for example where you say that they should keep X portions of food in their inventory and they take that food from a certain zone. They could also prioritize the NPC pickup zone, and then second priority they could pickup items outside of your no NPC pickup zones.
As for the previously mentioned problem of runtime issues when NPCs scan for food, maybe it could be coded that when they are hungry they scan for food every X turns, making it higher if you still experience lag.