the idea behind this one is that I have played numerous toons where I said at the beginning that I wouldn’t stay in one place for more than 1 season, or that I wouldn’t sleep in the same building twice, etc, but then I just never end up sticking to that, and I would guess other people have tried to be strict nomads and had trouble with it as well.
my proposal is some kind of trait like:
Nomad/gypsy- you traveled a lot as a child and as a result despise being in the same place for too long. moral penalty when sleeping in the same map tile more than 3 nights in a row and a moral bonus for exploring new places.
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Sounds interesting and reasonable to implement, I like it.
I can see the messages now, “You’re tired of this place already”, “You need to go somewhere new”, “if you stay here much longer, THEY might find you” 
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[quote=“Kevin Granade, post:2, topic:9084”]Sounds interesting and reasonable to implement, I like it.
I can see the messages now, “You’re tired of this place already”, “You need to go somewhere new”, “if you stay here much longer, THEY might find you” :D[/quote]
Agreed completely 
Snap, unanimous liking so far. that’s a first for me 
We could also have the flip of this; “Homebody: You gain morale bonuses for spending long periods of time in the same map tile, and penalties for exploring too much.”
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