[quote=“Rivet, post:9, topic:4577”]We could possibly kludge in a system whereby if size < 1 it generates size one cities but only a percentage of the time.
You’d still get size one towns, just in reduced quantities.[/quote]
That works, and makes sense. Gives less frequent but not “none”.
You could just offset the numbers displayed to the player -1 each and call it a day, lol.
Let the player select 0 and have it do what “1” actually does right now.
That was basically my hangup: “1=0” currently. Picking size 1 gives you 0 cities. Whereas, as a player, I’d assume 1 would give “minimal”, but not none. If that makes sense.