[quote=“Binky, post:2, topic:5320”]Although I’m all for more detailed options, I’d prefer just to have a wider variety in towns and villages (with the city spawn size as the top cap) so as to give it more of a realistic feel.
Currently, most cities/towns are roughly the same size, and although there is some difference, it’s not by much. I think three things go into this:
- Size:
Having a much greater variation of sizes would help immensely. As I say, a having the city size option being a top cap would work.
-Variation:
Currently all cities/towns are the same, and I think they need some more differentiations. For instance, Hospitals could only spawn in/near towns of a certain size.
-Circular zoning:
Most cities work in a circular pattern, with smaller villages and towns growing towards a main city in the centre. This would take up a lot of overmap real estate and involve more travelling, but would be a lot more realistic and give the player a nice way to ease in to tackling a main city.[/quote]
I certainly wouldn’t complain about any of this, and ‘more realistic urban environments’ would be fantastic. But I think my own idea is still pretty valid too and I don’t see how it’s exclusive. City designs should make sense and be as realistic as possible but there’s no harm in letting the user decide how common he wants cities to actually be, especially as a way of layering an extra challenge on the game and making the player think twice about how far he’s gonna have to drive to get to the next town and what have you. 