Let’s not forget about flashbangs! They give precious time to escape.
But let’s talk philosophy. If you start a fire in a house, and a zombie walks into the house and dies, does it count as a kill? Or is it a kill only if it gets recorded in the ‘kills’ statistics? How much ‘spinning’ should be allowed (in PR terms)? Technically, whenever you start a new game, you are responsible for any deaths that happen during the game, intended or otherwise. And what if you whack a zombie with a bash weapon, sending it reeling backwards, giving you time to escape, and bit later the zombie dies at the claws of a wolf, but only because it was injured? Is the player responsible then? Or if a player lures a zombie towards a parked car, and then the zombie hits the fuel tank, thus starting a fire, and dies, does that count as a kill? How much must a person contribute to the zombie’s demise before it counts as a kill? How much of the butterfly-effect (chain of events) is allowed in order to keep conscience clean, or to tarnish it? Or does the intent count? I didn’t mean to kill it, therefore it doesn’t count? I tried my absolute best to avoid zombie death (although I did nothing to protect their existence), therefore it doesn’t count? Or should one go out of their way to isolate the zombies from danger?
Some helpful methods that I believe should help you retain your purity:
- Flashbangs
- Invisibility (optical cloak and the relevant CBM; both rare of course)
- High mobility (speed, dodge, low encumbrance, high STR for low relative carry load)
- Tear gas in moderation outdoors, against living creatures. Heavy use and indoor use will likely kill living things.
- Traps that immobilize.
- Scent maskers (smoke, tear gas, a relevant CBM)
- Stealth
- Audible distractions
- High STR might help move heavy furniture (shelves, fridges) to block the zombie path (doorways)
- STR increasers (alcohol, adrenaline syringes, STR CBMs)
- Adrenaline Pump CBM
- Thermal vision to see zombies; better ability to avoid conflict in the first place
- Parkour trait to better utilize obstacles during escape
- Painkillers and alcohol to endure pain in case you get targeted and hunted
- Tactics: luring zombies through buildings and closing doors behind you, buying you time; although risk of collapse if zombies destroy walls
- Good stamina, or at least not a bad one
- Oxygenator CBM