My first game, my first character, bionic prepper. Survived the first day, huddling in the emergency shelter, good so far, not counting the occasional zombie bashing his way in, particularly the one that went inside along with the window frame, leaving a pile of rubble.
After whacking the intruder into submission with my quarterstaff, I go and stand on the rubble pile and sure enough, he brought a friend. I drop my quarterstaff, pull out the crossbow and send two bolts his way. Done and done, but my quarterstaff seems to have vanished.
Some looking around the wikis and it looks like it got lost in the rubble. Okay, fair enough, I’m a prepper, I quickly build a makeshift digging stick. No dice though, apparently to recover my quarterstaff I need a wooden shovel, something with digging of 2. Okay…
So I get the planks, nails, extend my cybernetics and… my bionics are insufficient to craft a shovel - I need a wood chiselling implement. I guess it kind of makes sense a chisel wouldn’t be in my cybernetics, I wouldn’t want to bash rocks against my extended, expensive bionics, although this IS a SHOVEL, I’ve carved out a servicable spoon and bowl with a cheapo mora knife myself and I’m a survivalist lvl1 at best, but whatever, maybe my character is a perfectionist.
What do I need for a chisel? Sand? Oh sure no problem I just need to… find a riverbank… which there aren’t any in sight from the top of the radio tower… or raid the town center playground.
Realism is something this game seems to do very very well, but “To retrieve the quarterstaff you dropped on a rubble pile you will need to raid the city center to smash the sandbox to get the sand you need for a chisel” sounds like Kings Quest Sierra adventure game logic. Something about this chain isn’t right.