So I’ve been thinking about new mutation trees that haven’t been done yet. I’m already aware that equine (and something else?) is already in progress as a mutation tree, so I thought of something new: the Metalloid Mutation Tree.
The basic concept of a Metalloid is a humanoid with a shiny metal coating instead of their skin, making them slow, heavy and highly protected against attacks. They’re still able to walk and think normally, but they just have a shiny, metal skin layer. You can still make out eyes and such - and this has nothing to do with cybernetics - it just makes your skin naturally made of a flexible metal that you can move just as well as ordinary skin.
To craft metalloid mutagen, something like lumps of steel would be required. This idea may sound somewhat stupid, but it makes just as much sense as being a slime, for example.
Obviously there aren’t any other Metalloid creatures in the game, making this a strange and unique mutation tree. Overall the gameplay effects of the mutation tree are to largely increase defense, but it gives large speed (and on a rare occasion, intelligence) penalties.
Finding metalloid mutagen would be extremely rare, as would getting metalloid mutations without crafting metalloid serum.
Non-unique traits that the metalloid tree could give are things like tough, strong bones, clumsy, slow healer, slow runner etc. Although it’s a bit of a crazy idea, maybe once you get the metalloid tree, you could heal yourself with a soldering iron. But that sounds too hard to code and overpowered so…
+ Unique Mutation Ideas:
Thin Metallic Skin: (Evolves from rough skin), your skin is coated in a very thin layer of metal. Although it doesn’t protect you very much and gives your skin a strange, shiny quality, it weighs near nothing.
(Improves bash/cut res by 2. No encumbrance/speed penalty. +5 ugly.)
Metallic Skin: (Evolves from thin metal skin, gives threshold), your skin is coated in a layer of metal. It’s protective, but heavy and generally slows you down, and your shiny metal skin makes you quite a spectacle to look at.
(Improves bash/cut res by 8. +1 overall encumbrance. 6 ugly.
Spiked Metallic Skin: (Evolves from metal skin, replaces thick metal skin, requires threshold). Your skin’s metal layer is now covered in short spikes from the head down. Not only does this make you more protected overall, but it gives a chance to return damage when enemies hit you. However, this makes wearing normal clothes near impossible on your torso and below.
(Improves bash/cut res by 12. +1 overall encumbrance. Can’t wear non-XL clothing below the head.) 8 ugly.
Thick Metallic Skin: (Evolves from metal skin, replaces spiked metal skin, requires threshold). Your skin is of a thicker and stronger non-conductive metal, and protects from large amounts of damage. However, the thickness of the metal makes your body a lot bulkier and somewhat disturbing to look at.
(Improves bash/cut res by 16. +2 overall encumbrance. Could provide electricity resistance? 9 ugly.)
Bladed Arms: (Requires threshold.) Metal blades have grown out of your arms, which sometimes allow you to stab an enemy for an extra attack. However, they really get in the way.
(Chance for bonus cutting dmg, +2 arm encumbrance.)
Iron Lungs: (Requires threshold.) Although your lungs aren’t literally made of iron, they’ve become a lot stronger than usual. Although this means you’re more resistant to impure gases, it’s somewhat harder to breathe.
(+8 environmental protection, +1 mouth encumbrance.)
- Unique Mutation Ideas:
Heavy: (Pre-threshold, signals you’re starting to become a metalloid.) Your skin is more dense than usual, and a lot heavier. It doesn’t make it any larger, but it makes it heavier - making it harder to move around.
(-5 move speed.)
Very Heavy: (Requires threshold.) Your metallic skin is made of an extremely heavy, making it very hard to move quickly or perform dexterous movements.
(-15 move speed.)
Extremely Heavy: (Requires threshold.) Your metallic skin is made of an even heavier metal, so heavy that even lifting your arms or legs is quite an effort, making your movements not only much slower, but less dexterous.
(-30 move speed. -1 DEX.)
Metallic: (Required for threshold.) Pretty much all of your skin has been replaced by metal, completely changing the way your body works. Bandaging yourself or using first aid kits doesn’t have much effect.
(Not sure how hard this one would be to code. Highly reduces the effectiveness of first aid kits of bandages.)
[hr]
I might add some more things to this later, but the blood and organs of a metalloid is still quite similar to that of an normal human, it’s just that they have a metal ‘shell’ if you will which replaces their skin.
If this idea is considered, obviously people can add to it + change it so that it makes more sense. My ideas don’t have to be unchangeable, if something seems overpowered/uncodable then sure, it can be changed. I know making a new mutation tree is a lot harder to code than to just say, but it’s just a concept, that’s all.
If you have any further suggestions/changes, go for it. The basic concept of the metalloid tree is to be a very well protected, but slow and not very dexterous tank.