[quote=“multimark, post:29, topic:11548”]I’ve tried mycus and while I was not OP, it was still an end-game run.
My biggest problem with mycus was the bug ( I wonder if it was fixed) that made sporogenesis and blossoms switch from one to the other: since I was only getting mutations from these two branches, I never got mycus fireproofing and the power to generate fruit or kill hulks with spores.
With none of the end-game mycus power, my playthrough was altered - it wasn’t as enjoyable as it should have been.
For the compact food source: It didn’t change much, since my modified fire-truck was packed full of cargo space with food, I just added some mycus fruits in one. It deleted the need to cook, but it wasn’t a problem since mycus fruit gives morale bonus (It is maybe less fun for the player)
Mycus feeder didn’t work well with the CBM that reduce food consumption though: I had to eat mycus fruits anyway to reduce my thirst, so it was necessary to convert hunger into energy via CBMs.
But being able to sleep in peace protected by fungaloid and spores is very sweet.[/quote]
That fireproof thing sucks, but the kill with spores/generate fruit powers are Blossoms and Sporogenesis. If a tree is caught in a burst of fine spores, it turns into a marloss tree that can be harvested for fruits. If you use Sporogenesis when a hulk is on the tile next to you, it turns into a fungal zombie.
By “compact food source” I meant the fact that with mycus fruits, 80 nutrition and 80 quench only take up one volume. Ususally you’d need like 4 volume for that much food and drink. This frees up bag space.
Also, the two mutations switching is intentional. I wish you could either have both or stop them switching, though.