[quote=“Logrin, post:358, topic:3755”]For what it’s worth here’s my two-cents on wings
-Insect wings: The description says they’re too small to lift you, so slowing a fall sounds a bit beyond their scope. Besides, the speed bonus they offer is already pretty awesome.
-Butterfly wings: Same as above, I don’t think they’re strong enough to work when just plopped onto a human. That said it would be neat if they could distract/frighten/friendzone certain hostile bugs
-Bird wings: This is pretty much their bread and butter, and I can tell you right now not to try taking bread from a bird! Joking aside I could see a beefier version of bird wings enabling true flight once z-levels are in.
-Bat wings: These deserve a better glide than bird wings, given how the description pretty much describes them as turning you into a flesh kite. I’d say give them a controlled glide (i.e. pic a square to land on during freefall) that could come in handy with z-levels. (You could cover half a city jumping off a tall enough structure.) Plus unlike bird wings, which would tire you out during travel, batman style gliding would only eat up time.[/quote]
This ain’t Terraria. Your wings are not powered by the Soul of Flight.
In general, Earth’s gravity and air density make wings pretty impractical for humans: probably around 30-40 ft. (~10 meter) wingspan, minimum, and that’s assuming you don’t mind 'em under your arms (so no fair using your hands for any sort of fine manipulation when flapping your wings). Supplying the muscles and other infrastructure needed to keep 'em flapping is no joke either, especially when you’ve got the wings out of the shoulder area (separate logistics from the arms, implies heavier-duty heart, increased blood supply, etc).
It’s unlikely, but possible, that a nether dimension could have suitable parameters to enable flight.
As for controlled descents & gliding, yeah, I’m in favor of bat wings (perhaps with another mutation to represent getting the neurology down to control 'em) allowing controlled descents. How to code that is the question.