Hate to bother but is anyone planning on coding MDD?
Shifted the general trait suggestion to the trait concepts thread, it’s off topic for this thread,
Just mutations in here please.
Closet Pankin, please stop asking, your idea has been heard and acknowledged, if it’s going to happen it’s going to happen without you bringing it up repeatedly.
[quote=“Caconym, post:276, topic:3755”]Some categories need more (interesting) post-threshold mutations.
Some ideas:
Feline: Cat-like reflexes- possibly acts like a martial art bonus (not an actual style) that gives you a outright dodge with a counter attack (only with melee attacks) see this gif. Maybe make it an active and have a cost associated with it.
Agile: quite simply faster movement speed.
Lupine: Pack mentality- bonuses of some kind if you have 2 or more NPC’s following you[/quote]
What kind of douchebag does that to a cat. WTH.
I know, not a suggestion, but that is very concerning to someone with 5 cats.
Imagine it was a fixed camera and no one was present to do anything against this coincidential meeting.
Thus all your worries may fade away (phantasy)
Well, there’s something that you could start another thread on. Could certainly make water more interesting; add reefs, underwater cities, flooded homes, hostile fish, occasional underwater mines, sunken ships… But that would definitely be for another thread.
I came here to post an idea I brought up in IRC, and would add in myself if mutations were more modular: Horse mutation category.
Functionally like a cross between cattle and bird.
Would have grazer, hooves, mammal pheromones, a few reflavors of some cattle mutations (such as tail), road-runner, a few strength ups, deformed, and maybe an upgrade to hooves for more horse-kicking action, in addition to other miscellany (likely taken from cattle and/or beast).
So by crossing a runner and a tank, we ought to come out with a moderate level of health, decent defense, middling-high speed, low maintenance category; ideal for a nomad: durable, but not costly (like Rat); mobile and self-reliant, but not fragile (like Bird); with offensive potential, but still a higher level of vulnerability than a tank (like Cattle).
Nothing revolutionary, but maybe worth a thought.[/quote]
Crossing this with moose mutations might be an idea.
Loner: You get penalties for being around sentient allies (mostly humans) > Rivalry: Being near same sex, similar species allies angers you. You suffer (bigger) moral penalties until you smash them, but you gain moral and stat boosts for doing so > Aggressive Impulsion: Similar to rivalry, but for anything that was previously, or naturally an ally.
Road Runner > Long Stride: You cover ground more quickly but your long stride interferes when moving over rough terrain > Gallop: You frequently jump around, increasing your movement speed (while decreasing penalties) and jumping over things costs nothing extra (parkour expert). You can jump over enemies and have a chance of kicking them when moving near them.
Hooves > Kicker: Your legs are very strong and well suited for kicking > Reactive Kicker: You occasionally lash out at enemies with a kick, sometimes kicking those that are behind you or to the side. On dodge you get an extra chance to kick. Moose can apparently kick in any direction, according to several sources, and are more dangerous to approach. I would love to see that in action…
Antlers: You have a small set of antlers and occasionally like to impale enemies, but bits of flesh and cloth get stuck in them when doing so > Large Antlers: Your antlers have grown several feet long and offer moderate protection as well as sharper spikes. You can harvest them and they will grow back, however this is painful since they have more nerves then normal.
I think a moose category fits CDDA a bit better, since moose are already in the game and the mutagen could be made from antlers even. There are some mutations that suite the Cataclysm moose quite well… I think everyone has had that moment when they step to close to one and realize moose are jerks! Beware of moose mutant npcs.
[quote=“Kevin Granade, post:282, topic:3755”]Shifted the general trait suggestion to the trait concepts thread, it’s off topic for this thread,
Just mutations in here please.
Closet Pankin, please stop asking, your idea has been heard and acknowledged, if it’s going to happen it’s going to happen without you bringing it up repeatedly.[/quote]
OP here. I thought it was on-topic enough to ask the poster to post here, so I could keep 'em all centralized.
Kind of a small thing, but I noticed that troglobite mutagen still is the “mutagen, meat, and ammonia” sort of mutagen recipe. Since the idea seems to be “post-apocalyptic dwarf” more than “cannibalistic humanoid underground dweller”, it’d be a semi-logical idea if the recipe were to involve alcohol or something similar, especially given how the threshold has assorted mutations involving it anyway. The idea is at some point, every mutagen recipe will have specific ingredients anyway, right?
[quote=“Kevin Granade, post:282, topic:3755”]Shifted the general trait suggestion to the trait concepts thread, it’s off topic for this thread,
Just mutations in here please.
Closet Pankin, please stop asking, your idea has been heard and acknowledged, if it’s going to happen it’s going to happen without you bringing it up repeatedly.[/quote]
Alrighty, cool beans.
What about a triffid category to balance out the Mycus category? I’m not sure if it would have a mutagen, have some sort of process to gain the threshold (like Mycus), or some combination of the two.
I know it would have plant-growing mutations, possibly a young triffid-spawning mutation, and definitely a fungal fighter mutation.
[quote=“TheFlame52, post:289, topic:3755”]What about a triffid category to balance out the Mycus category? I’m not sure if it would have a mutagen, have some sort of process to gain the threshold (like Mycus), or some combination of the two.
I know it would have plant-growing mutations, possibly a young triffid-spawning mutation, and definitely a fungal fighter mutation.[/quote]
The idea was to have Plant mutants able to assimilate portions of defeated Triffid Hearts and thereby gain control of triffids, possibly upgrade themselves to triffid queen/Empress or somesuch.
Triffid hearts drop a ‘triffid heart section’ which can be eaten by post-threshold Plant mutants for a single triffid-line mutation?
Triffid hearts drop a ‘triffid heart section’ which can be eaten by post-threshold Plant mutants for a single triffid-line mutation?[/quote]
If you were a Plant mutant you’d know how. (Roots.)
Peripheral Artery Disease - Through poor diet or genetic predisposition, you have terrible circulation through your extremities and frequently experience cold hands and feet. You generally feel colder on all your body parts and your hands and feet are more easily frostbitten in cold weather. Your manual dexterity also suffers more when your hands are cold. -> Leads into Lizard or other cold-blooded species.
Chronic Gout - Whether through poor diet or unfortunate genetic disposition, your body tends to build up acid crystals in the joints in your feet or ankles. You will occasionally experience Gout which, while in effect will occasionally give you pain as you move. Long walks during a gout attack can become increasingly painful but will cap at a certain point. (Add Gout as a disease for poor health) Chronic acid build up could lead to an acid related mutation, such as acidic blood or spit, acid immunity.
Rubber Ankles - For whatever reason, your ankles are rather weak. You’ve always had a bad-habit of rolling your ankle while stepping off an incline or making sharp turns and pivoting movements. Whenever you move up or down stairs, climb over objects, or dodge an attack, you have a chance to hurt your ankle, damaging a foot and causing pain. Wearing footwear with the COMPRESSES flag (compression socks, foot brace, et al) can reduce the chances of this occurring but not eliminate it outright. -> Leads into Tentacles? Decalcification leads to tentacles, or hollow bones maybe.
[quote=“Hague, post:293, topic:3755”]Peripheral Artery Disease - Through poor diet or genetic predisposition, you have terrible circulation through your extremities and frequently experience cold hands and feet. You generally feel colder on all your body parts and your hands and feet are more easily frostbitten in cold weather. Your manual dexterity also suffers more when your hands are cold. -> Leads into Lizard or other cold-blooded species.
Chronic Gout - Whether through poor diet or unfortunate genetic disposition, your body tends to build up acid crystals in the joints in your feet or ankles. You will occasionally experience Gout which, while in effect will occasionally give you pain as you move. Long walks during a gout attack can become increasingly painful but will cap at a certain point. (Add Gout as a disease for poor health) Chronic acid build up could lead to an acid related mutation, such as acidic blood or spit, acid immunity.
Rubber Ankles - For whatever reason, your ankles are rather weak. You’ve always had a bad-habit of rolling your ankle while stepping off an incline or making sharp turns and pivoting movements. Whenever you move up or down stairs, climb over objects, or dodge an attack, you have a chance to hurt your ankle, damaging a foot and causing pain. Wearing footwear with the COMPRESSES flag (compression socks, foot brace, et al) can reduce the chances of this occurring but not eliminate it outright. -> Leads into Tentacles? Decalcification leads to tentacles, or hollow bones maybe.[/quote]
Interesting, and bad stuff leading to good is a bit of a theme in mutations. Whether that should continue is another question though. Will think about it.
There’s probably others. Crohn’s Disease and and Food Poisoning resistance could both lead to a digestive expansion for Cattle for instance, allowing the player to graze, giving a chance to turn grass tiles into dirt (or short grass if such a thing could be established). Wheat Intolerance leads to Carnivorous animal mutations. Alternately Meat intolerance leads to Herbivorous trees and so on. It’s not really about the benefit of the mutation, just normal genetic traits turned to the logical extreme.
…I already add “OVERSIZE” to half the hand items in my game because it’s pretty fucking difficult to not start freezing when 130 rags gets you 30 total hand-warmth, could do without another “HEY, YOU’VE EVEN MORE SUSCEPTIBLE TO THE COLD, LOL” mutation.
…I already add “OVERSIZE” to half the hand items in my game because it’s pretty fucking difficult to not start freezing when 130 rags gets you 30 total hand-warmth, could do without another “HEY, YOU’VE EVEN MORE SUSCEPTIBLE TO THE COLD, LOL” mutation.[/quote]
FWIW the original OVERSIZE expansion seems to have derailed thanks to the automated JSON-writer breaking down. Author seems to have abandoned it, so if you want you could grab, cleanup/modify as desired, and resubmit for consideration.
Random idea I had while laying about and this seemed like a good place to share it:
Should they add a horse/centaur mutagen?
Isn t a horse basicly cattle w/o horns… unless its a unicorn.
…I already add “OVERSIZE” to half the hand items in my game because it’s pretty fucking difficult to not start freezing when 130 rags gets you 30 total hand-warmth, could do without another “HEY, YOU’VE EVEN MORE SUSCEPTIBLE TO THE COLD, LOL” mutation.[/quote]
FWIW the original OVERSIZE expansion seems to have derailed thanks to the automated JSON-writer breaking down. Author seems to have abandoned it, so if you want you could grab, cleanup/modify as desired, and resubmit for consideration.[/quote]
…What’s FWIW mean?
Anyway, “ideally” there’d be a handful of tags, “OVERSIZE” being restricted to creatures that are above the “You rip out of your clothes!” threshold. While there are a handful of other mutation specific tags, EG a “Muzzle” tag for Masks, etc designed with a muzzle in mind, and so on.
A “quick and dirty” way though would be just tacking “OVERSIZE” to a bunch of clothes but it’d probably look cleaner to just remove the oversize framework… XD
I’ll try for the first later, somebody demanded I draw shit XD