[quote=“TinHead, post:231, topic:3755”]I had a idea, for a mutation.
I mean, why else would someone suggestion something on this thread so they could put in a mutations by sugg-
Nevermind, lets just get onto my two ideas.
[size=14pt]Pensive Tail[/size][size=4pt](At least, I think that’s how you spell it…)[/size]
Flavor: Your tail has developed the ability for finer grasp, has developed more muscles, and now has a much thicker and longer structure in general.
Uses: You can now put modified holsters, that can hold light weapons. Scabbards and knife holders too. Enemy’s that attack from behind give you a small chance to wrap your tail around the enemy and knock them down, provided you don’t have enough weight on your tail.
(Can be used on all tails.)
[size=14pt]Guardian[/size]
Flavor: You have followed the call of the forest, and have proved yourself to many of the forests enemies that you are no idle threat to be simply killed…
Uses: Bows have slightly better range and a unique ability of causing enemies near trees to be snared randomly if you hit. You cut down trees 50% slower, but mine 50% faster, as long as its not dirt or anything like dirt. (Reason for trees to be cut down slower, is because then you prove yourself to be a enemy. Mining the earth is fighting a enemy to you.)
Elf-A, or maybe some other threshold to.[/quote]
Prehensile (pensive = thinking hard, probably not your intent) tails could grasp things, sure. There’s no facing in-game, and limb/equip code would need an overhaul, though, so they’re not likely.
Guardian: I don’t feel like flamers ATM. Thanks.