-Snip Part Two-[/quote]
This whole argument from the very beginning looked like yet another rise of “The game is too easy for me now, make it harder.”
Cataclysm’s biggest problem, content wise, is there’s a lot of end game gear but not challenge, so what ends up happening is 85% games will start off, last maybe a day, but ultimately die, and the other 25% are the ones where you get all the end game gear and spend the rest of the game rolling around doing nothing. In the beginning, when you first start playing the game, these numbers are more along the lines of 95% and 5%, and late game, once you know all the mechanics and how to survive the beginning five minutes, you’re left with the only dieing from the occasional rectal-exam tankbot/turret/mi-go at the start.
And this scares away a lot of players. Then, who it doesn’t scare away, eventually learn the dark truth of the game, in that there’s no late-game challenge. Which leads them to do one of two things: Go away until someone tells you on Tumblr some big changes have happened and you should give it another chance like an ex insisting they’ve changed. Or, alternatively, go on the forums and cry “IT’S TOO EASY. MAKE IT HARDER. NERF ALL THE THINGS, make zombies spawn on the dead dealers, make Mi-Gos spawn on dead soldiers/scientists, Have all the gun stores patrolled by columns of tankbots, remove Rivtech, remove bionics, remove mutations, remove anything that makes late game easy, but for the love of god don’t make late game more difficult.”
Sorry to derail the topic, but this train was already well on it’s way off-track.[/quote]
This is a really good point. Honestly, the lack of late-game content is a big problem. Perhaps there could be the nether / some very major area you can ‘transport’ to late game once you’ve prepared?