It seems like some people want characters to be playable and fun forever.
I love this game, but I accept it for what it is…a post-apocalypse simulator. In a post-apocalypse situation, what would you do? Personally, I’d try to create an effective defense system, and then grow food, and just live out my days. Is that what my character does? No. Because that wouldn’t take terribly long, and isn’t as much fun as raiding everything to find all the features. Lets say you are the kind of person who’d actually go out and do that…at some point you’ll still have seen most if not all of the threats, and conquered them.
In an apocalypse, none of us would be hoping that things get randomly more challenging. We’d be trying to eke out our survival, and if we accomplish it…great.
IMO, a lot of these arguments could easily be tabled in lieu of starting a new character. Go a season without facing any serious danger? New character. Is food and water and warmth no longer an issue, and will obviously never be an issue again? New character. Congratulations…your character lives ‘happily’ ever after. You won the game…play again. Afraid it will be too easy? Use a scenario. Play a weaker character.
There have been some great arguments about what players will all do when faced with the current gameplay. They may be true. That’s our trained drive to ‘win’ the game. Right now, you can effectively win DDA…which is great. You can win in life too…create a situation where you are never forced into risks outside of your comfort zone and never want for anything. Taking away the ability to win this game isn’t great design. It’s an attempt to make a single game immortal.
If you know this game so well that you can always win if you survive a week…go play another game. There’s SOOO many games. It’s insane to design a game around people who have the rather conflicting desire to make the game ‘unwinnable’ while always choosing to play in a way focused on ‘winning’.
I just played my first character to near this point of homogeneity, where I had the gallons of mutagen and CBMs, and a diamond katana. It was fun. I have basically made the character design that I used for that character off-limits for future runs. I will never start in the evac shelter again. I will never min-max my character again. Because playing the same character in exactly the same way is what makes a game stale…not the game itself having effective sameness. If you have given yourself the most challenging character possible and still ‘won’ the game, then you beat the game on Insane. What do you do with every other game that you beat on Insane?
Go play Zangband, and let me know when you kill The Serpent of Chaos.
tl;dr - this is a simulation game; characters need not be played forever
All that being said…there’s tons of great ideas to add into the game…I just think the motivation for adding them would be more rational if it was focused on making the world feel more real, making it cooler, and more dynamic, and not focused on extending the late-game just because. There SHOULD be a point at which any sane person recognizes that this character has ‘won’ and picks up a new character, or a new game.