[quote=“EditorRUS, post:25, topic:10064”]
If you’re on Windows, then yes, ascii mode basically functions like tiles. I’m in the process of tearing that out and replacing it.
Most roguelikes I know don’t have such problems with drawing the same amount of tiles in ASCII mode. I checked redrawing function in the code and found that there’s one thing that definitely may take a lot of time if called a lot - veh_at_interval. I checked veh_at_interval and there’s a comment “This function is called A LOT. Make sure to have as few stuff as possible”. I am not even asking such functions as get_trap, get_furn_t and stuff like that. Most of these function are supposedly cached, but I am really not sure how get_cache_ref works. I couldn’t even find the definition of get_cache_ref, where is that function? It certainly is not in the source code.[/quote]
Unfortunately, this is this roguelike, not most roguelikes.