Just some gentle ribbing mate, nothing personal. My own playstyle does employ cagetraps, but restricts their use, along with some of the more exploitative uses of other devices. Automated training rooms are off-limits too - it’s simple enough to train up a military that I don’t see the need [for extensive trap use], and besides, I think it undermines the thrill that comes along with seeing your prized axedwarf squad surviving another round of combat. Some losses are to be expected.
That said, if all else fails, I’ll raise the bridges until I can come up with a better contingency. Not sure that’s ever really happened though. I can remember once or twice that it failed spectacularly: a tantruming dwarf dismantled the outer bridge in what can only be described as a “fall of Troy” moment.
It was something of a tangent, and I get what you’re saying - logic gates are fun as all hell. To what extent is Cataclysm, or at what point does Cataclysm become just another DF clone? Never was much into adventure-mode, mind you, which (frankly) Cataclysm does much better.
I do generally agree - more traps is good. I would especially like to see the aforementioned improvements made to tripwire traps. Is it a practical improvement to Cataclysm? I can see the horde ai / wander spawn logic has improved since last I’ve played. Is it at the point now where hordes present a credible threat to entrenched survivors? Is it fun?