Please, PLEASE, change the setting’s in-game description, too, to prevent confusion among new players (and possibly experienced players). And make it crystal clear which way the setting works.
- Explain what does setting 0 do
- Explain which setting doubles the default rate of evolution
- Explain how to turn off evolution completely (in case 0 isn’t supposed to do so)
- Explain how to get peaked out monsters from the start (if that’s even possible)
- Even provide a crude example such as "At default setting, 99% of normal zombies will have turned into Feral Hunters after 30 days, which is just their second evolutionary step. The remaining 1% are still either zombies or will have evolved beyond the Feral Hunter stage. There are multiple other steps after that, but you’ll have to read about it in the forums or the wiki under the article named “Monster evolution” "
This particular setting is such a longterm AND a core thing that it needs to be made clear to anyone starting a new game. Whereas most settings could be found out via quick experimentation, this is the opposite of that, which is why it’s important to state the setting’s function in no uncertain terms. Will somebody please think of the children?
One cool thing might be to learn the precise monster evolution trees while playing the game, possibly with specialized non-mobile equipment, blood samples and skills… Or literature (found research reports).