trying for the first time a experimental version (b823034)…and i find myself confused about two world gen options.
1 - difficulty scale.
i understood the evolution/progressive stronger spawns, but i´d like to know: choosing 00:00 (turning upgrade off) while playing dynamic zombie spawn makes stronger monsters stop existing at all, period. or do they still spawn, just randomly, sans time progression ? (i don´t want evolving zombies and normal weak zombies to stop showing up, but i am afraid turning this off would make stronger undeads never showing up in the world at all).
2 - construction scaling.
i find myself…having no idea what it does…at all. can someone explain me this one ? also, what is the vanilla, cooper stable like set for this ?
sorry to bother, hope someone around here can enlighten me about this.