No. Currently, buildings have an extremely lightweight footprint in terms of memory and processor time; vehicles have an extremely heavyweight footprint in the same terms.
There was an extensive discussion between 4 senior devs on this topic last night on the discord server, see https://discordapp.com/channels/598523535169945603/598535887801810944/768213398541565952 and on and on for the next 6 hours.
Basically, what we expect to have happen at some point:
- some of the
vehicle
code will get migrated to be usable by other entities - it will be possible to convert some
furniture
(mostly electrical appliances) into anappliance
class which uses thevehicle
power generation/usage code; most electrical appliances will stayfurniture
to minimize performance concerns but the player will have the option of making the furniture they care about intoappliance
s. - most buildings will remain a collection of
terrain
andfurniture
, but again the player will have the option to take over a specific building and turn into to afacility
, which again uses thevehicle
power generation and usage code.
So ideally, your home base is going to be a fully powered facility
with solar panels, a combustion powered generator, overhead lights, and floor lamps and machine tools as appliance
s. The mansion that you raid, loot, and leave will remain a collection of furniture
and terrain
, and the mansions’ floor lamps that you never use will remain furniture
. Very light weight for performance concerns for the stuff you don’t care about, heavyweight memory and performance concerns for the stuff you do care about.