This is just a small bug of sorts, breaking closed glass doors, at least in the labs, deletes the tiled floors underneath them. If the doors are opened before breaking, floor will be fine.
Just a minor error since I think something in the code causes the door’s frame to break along with the door itself if it’s closed, but not if it’s opened.
Just a minor error, but I thought, since I’m in the vein of noting odd things I’m finding in gameplay, that I’d note this one too.