[quote=“Ferodaktyl, post:7, topic:1161”]I kinda get it (at least i think so). So a weapon’s damage is not the damage inflicted, but the maximum damage a weapon can inflict, depending on the formula used for the specific type of damage, right?
If so, the only way to do extra damage is to have a critical roll ? and increasing skill helps only to a certain limit, depending on the weapon’s max damage, but it helps also critting more often then not?
Also, is it a fixed amount of damage, or does it have a variable ?[/quote]
Bash damage is half your strength + weapon bashing damage. The Maximum it can be is 5+Str+Skill.
A critical increases damage by 50% flat, then adds skill, half of strength, and halves the effective enemy bash armor. It also doubles bash_cap.
Minimum bashing damage is (weapon bashing+half strength) divided by 4. Another minimum is that your bash_dam can’t be less than your skill+half strength.
So at 8 Strength 0 Skill, wielding a sledgehammer, your minimum damage is 11, max damage is 13. Crit and you do between 20-26 damage.
For Cutting damage, base is weapon cut damage minus enemy cut armor, then modified by skill:
// 80%, 88%, 96%, 104%, 112%, 116%, 120%, 124%, 128%, 132%
if (skillLevel("cutting") <= 5)
ret *= double( 0.8 + 0.08 * skillLevel("cutting") );
else
ret *= double( 0.92 + 0.04 * skillLevel("cutting") );
Cutting criticals are apparently uncapped, but it takes 12 skill levels to reach 200% damage.
if (crit)
ret *= double( 1.0 + double(skillLevel("cutting") / 12) );
For Stabbing damage enemy armor is first reduced by 3*Stabbing Skill. Then it gets a bonus against fast monsters, which is capped at potentially double damage. Stabbing criticals are maxed at 250% damage at skill level 8.