Make first aid/bandages heal over time

Yea infection and infection prevention was going to be a big part of this, I was thinking for example:
Cut is the initial state of a cut, low chance of infection.
Dirty Cut has been exposed too long, high chance of infection. (some monsters might inflict dirty cuts, bites, etc)
Infected Cut causes additional pain, and might cause other issues.
Bound Cut has no or almost no chance of infection, and heals faster.

You CAN ignore cuts and have them heal, but over time you’ll end up with a lot of them being infected and taking longer to heal, etc.

cut -> bandage -> bound cut
-> ignore for too long -> dirty cut

dirty cut -> disenfect -> cut
-> ignore too long -> infected cut
-> bandage -> bound dirty cut, kind of pointless

It’s generally pretty obvious what needs to be done for various wounds, so we’ll likely have a “treat all wounds” command that will just treat everything as long as you have the appropriate skills and items.
No skill would be needed for e.g. bandaging and disenfecting, but more serious injuries might need suturing or similar, and that would require skill.