[quote=“Kevin Granade, post:4, topic:3202”]A particularly mean thing to do is have an AI set up to maintain distance to the player, just inside the monster’s detection range, so if the player tries to approach they back off. If you’re the same speed you can’t catch them without cornering or otherwise impairing their ability to move, if they’re slower than you it still takes a large amount of effort to catch them.
See the game “Smart Kobolds” for an exquisite implementation of this.
With this setup, something you can do is have them just maintain distance, but keep track of how many allies they can see. If the number of allies goes over a certain threshild, they attack!
This would totally not work for zombies, and I’m not sure it’s a good fit for Cata in general, but it’s a neat idea.[/quote]
Actually, that AI you describe would be perfect for wolves, coyotes, wild dogs, or any other sort of pack hunters, since that’s how they tend to track and hunt in the real world.