I’m bit confused by the setting of Speed, from the lore aspect.
And some naive random thought.
- About Speed
It seems like the game intentionally don’t want you to have high speed. You can only get speed modified by +10% by trait, but get very slow when you are hurt.
Even with SpeedyDex, at Dex 15 which can be considered 8+7(described as “Insanely Dextrous”), you only get 112 speed.
Sorry for my personal imagination, but a mutated cephalopod cyborg ninja may have easily double or triple the speed of a normal person in every aspect. A max speed like 200 maybe more “realistic” in lore for this kind of charater?
Is this low speed cap setting intended, for game balance?
- About Stats
From the lore aspect, Dex seems like only representing how you do things accurately, and have nothing to do with how fast you are, becase by default Dex does nothing to Speed.
From the game system aspect, I still feel no motivation investing in Perception compared with other 3 Stats.
So I’m thinking, how about letting Perception represent how you do things accurately and have all the modifier to aiming/finesse (that you not only feel outside better, but also have better insight so that you could better control your own body, better perception on things you are crafting, etc), and let Dex represent how fast you are, so that both Dex and Per have more value? (though it’s actually your strength deciding how fast you are in real world)