I’m getting this error:
DEBUG : Missing item definition: time_net_active
FUNCTION : const itype* Item_factory::find_template(const itype_id&) const
FILE : src/item_factory.cpp
LINE : 1148
It also turns any active temporal nets into a glitched item with a debug name, which does nothing. You’ll get the debug message every world load unless you delete the broken item.
I copied the entry for time_net_active out of the last version and the error is gone. It brings up the Forward/Backward menu when you activate instead of folding, but everything acts normally after that, since it’s using the new items.
edit: I don’t think the check for the presence of the temporal net is working. If I activate the temporal net and then drop it, I get a Minute every turn.