Let them lose the quick attack, but add some martial art that uses spears (random find on google - https://en.wikipedia.org/wiki/Sōjutsu). There should be plenty of those. Make the quick strike of a spear a move that opens at 4 melee (or even more).
Edit. On the other hand, i don’t like nerfs. NPC’s can be dangerous, need to be careful around them, see what weapon they’re wielding before engaging them in melee. If you see a spear, just shoot them from afar. Too many nerfs proposed lately, nerf shocker monsters, nerf spears, nerf this nerf that, enough with this madness.
[quote=“Wally-kun, post:3, topic:10188”]I’m all for that. Quick attacks sound cool but I’ve always stopped using knife spears just because once I get to a specific point, everything just dies. And I mean everything. Too good. Just poke it into paste.
Quick attacks should probably go for something like…I dunno, knives or something. Or have some kind of cap that prevents locking someone like this.[/quote]
it’s the same with almost any other weapon. Once you get to a specific point, you start to kick ass. How is a katana wielder with niten or ninjutsu worse than a spear wielder? What about unarmed styles, at high skill you are a killing machine. Have you tried bows? they’re brutally powerful and effective as well. The same goes with rifles (the pneumatic rifles for example, they’re both gorgeous, or the fusion blaster rifle, it’s really beautiful). I assume same goes with handguns and possibly shotguns as well (never tried them). So what should we do now? nerf everything?