Latest experimental features

This all nearly makes me want to update and play again.

Mmm, livin innawoods.

One of few ways I know to survive longer! Woot.

[quote=“Valpo, post:779, topic:5582”]Cataclysm isn t the place for !!science!!

Btw we better stop derailing before a forum mod desides to do bad things.

So here i ll toss in something i noticed lately:

An acid zombie. I don t know what it exactly does. But perhaps its a weaker/stronger version of the spiter for the purpose of evolution?[/quote]

Found one Acid Zombie, seems like he have melee acid attack. Also i find in day 1, and he does not spit so he is a different kinda of zombie. He also leaves a acid tile (not sure if the same or stronger of the spitter)

Seems to be a less annoying, non-ranged version of the spitter. Also mildly annoying in being around even with Mundane Zombies on, though it’s tolerable.

I’ve yet to actually take any damage or suffer equipment damage from their acid, so it seems less agonizing than spitter attacks. O.o

From what I’ve noticed in my only encounter with the corrosive zombie is that it tries to shoot an acid splat in the direction you are running (if you are running away ofc), it seems much more painful. I also could’ve sworn that I saw one melt through a wall.

It can’t melt a wall, but it has a quite strong melee attack. It doesn’t use it most of the time because it prefers spitting, but it can bash down a regular wall if it wants to.

It can’t melt a wall, but it has a quite strong melee attack. It doesn’t use it most of the time because it prefers spitting, but it can bash down a regular wall if it wants to.[/quote]

Oh man. A zombie that would melt walls to get to you would be sick. Player should be able to build acid proof walls to counter it though.

Aw fuck, I’ve encountered corrosive zombies too. With Mundane Zombies on.

Please tell me the updates to Mundane Zombies have been PR’d and merged by now. =w=

You would willingly reduce the ammount of FUN in your game??? :open_mouth:

Maybe?

Though personally I think some of the crazy zombies introduced in the recent updates are just fine, like the acidic zombie and the feral…runner I think.

Ranged acid attacks are bad for not melting though. ;w;

So…whats really in the latest experimental version? As a person who’s only played the stable so far I honestly don’t have a clue and this thread’s format doesn’t seem to help much at all.

A large number of new items mainly, and some new mods/tilesets.

Would be hard to list them all. I will of course give a shameless plug and say you’re missing out on this: http://smf.cataclysmdda.com/index.php?topic=9871.0

Lets see, since the last stable we’ve added (just a rough list, I’m sure I missed stuff):

The Necropolis and quite a few other buildings
mapgen enhancements
increased ENC granularity
a ton of fixed crashes and bugs
tons of Z-level work (to the point where monsters move around and act not on your level if you have the option turned on)
A chunk of NPC-related stuff
An small overhaul of how traps function
Manual turret aiming
AIM improvements
Musical instruments
A color manager for color-blind people
A handful of new zombies
Another small effects expansion
Monsters upgrading over time
Firearm report realism changes
Significantly faster processing fires
a few more easter egg-ish items/scenarios
Running and stamina
a bunch of new items

Once again that’s just a rather rough list, but it captures at least most of the big things that I know of.

Huehuehue. I do wish we had someone give a full list of all items added to the experimentals. Would, among other things, give me a good idea of what I might need to take into account as it pertains to my mod. owo

The problem is that once you get over a certain number of commits (which we usually hit in a little over a week) Github begins to refuse to display a comprehensive compare changes screen. :stuck_out_tongue:

Excellent, thanks for the comprehensive reply.

Not in yet, but I’m jumping-up-and-down excited about acidia’s new batch of changes, which not to be too spoilery, has a entirely new location populated with NPCs, and the longest mission chain in the game thus far.

Do want. Does it add any new items I might need to factor in? o3o

Give it NOAW!!!

:smiley:

It can’t melt a wall, but it has a quite strong melee attack. It doesn’t use it most of the time because it prefers spitting, but it can bash down a regular wall if it wants to.[/quote]

Oh man. A zombie that would melt walls to get to you would be sick. Player should be able to build acid proof walls to counter it though. [/quote]

I’m actually kinda gutted that the acid doesn’t melt walls, as vache pointed out that would be pretty epic.

How long has this flying shit been in?
Man, tear gas manhacks, grenade manhacks. And I HAD to find both right when I was filling my car with petrol.
Also, it seems Eskrima has been nerfed. I used to deal 25–26 damage with just a switchblade, now I can barely reach 9.

At least these buggers do fight each other now, so that Shocker Brute went after the jumping spider at a rather convenient moment.