cool. Btw I made a thread for experimental features not yet merged, with any of the mainline. I did it in an attempt to get add-ons not in the mainline a chance to be seen in the light and requested adding into the main. I have a feel this already exists somewhere but until I see it ima keep the one I made open and organized…as soon as some add-ons actually start to get listed.
We call that the Drawing Board & Lab.
can I still keep the thread open to organize links and descriptions of what they do? Planning on organizing by having all of one authors in there post and having enough desc in the OP to direct anyone thats looking for “boat add ons” or “better weapons” etc
Meh, include a link to the topic on using Git as well, sure.
And on topic, pushed through some NPC fixes and the difficulty-enhancer. If zeds seem to get tougher after a season, that’s because they are getting tougher. I expect we’ll be tweaking that at some point. Food gets more powerful as you starve, by popular demand; not sure how that plays with mutating but wev.
And the Necropolis may be a little more interesting now, too.
Gonna see about landing BevapDin’s mapgen update, so with any luck we’ll be that much more able to write new structures and hopefully get underground working properly again.
Update: 2891, coming off Jenkins as I write this, contains the mapgen updates. If something breaks, please let us know in the Garage. And if things don’t break, well, that’s why we love BevapDin.
Awesome, but I’ve never found a necropolis before, even when messing with mapgen.
Anyway, layering was changed and its awesome except that there’s some strange behavior going on, you get penalties for putting your [SKINTIGHT] as most inner for example or can’t wear a boonie hat + balaclava.
@ KA ok, planned on probably having links to both forum page and get hub dl page.
You might have one and not know it, I certainly did until I knew what to look for. It appears as a 9x9 town on the overmap, search for ‘salon’.
Note on the Unicode warning:
The idea is: if you see boxes/other weird characters on Unices and you did get the warning please first try running the game while having a UTF-8 locale setup properly.
I’m not sure how much the locale settings actually affect the SDL version, but having a UTF-8 locale seems to be the only sure way to ensure the ncurses version renders correctly. If you have UTF-8 locale working but still see boxes you should ensure the font you’re using actually has Unicode glyphs… yeah the Unicode issue is non-trivial.
Please note that even if you play plain English the game still uses Unicode characters, like in ‘niño’, or the ellipsis ‘…’.
And remember you can just ignore the warning anyway.
Exhaustive guide on locale on Linux (and probably applicable to all other Unices too): https://wiki.archlinux.org/index.php/Locale
Does d59e03a (aka build #2914) have the skill training changes?
If it’s the one that went up around 3-4 AM US Eastern, yeah. I’ll open a new thread for feedback on those since Git has been lively.
Update: pile of Stuff, including expanded musical instruments and some more infrastructure toward z-levels, in 2920. 2919 has some recipe nerfage as well as the fixes and music, in case something goes wrong with the coordinate rework (shouldn’t–tested it pretty well–but in case it does).
Finally had some spare time to spend on 0.C experimental - and besides the praises you’re pretty much used to I had but one other thing:
There was this nuisance a while back which haven’t bothered me much, but I feel it’s about time to point it out. For once it seemed as a mercurial shiver in the latest experimental code which is inherited, so I’ve left it alone. Upon downloading the win-SDL and starting the game with my survivor character, in a default-setting world I found the error appearing yet another time.
Altough I enjoy wacky things in RL games, my character was stranded in the woods with spring-flurries sticking on his wintercoat whereas he had no pants nor shoes. Altough I sometimes imagine my character being a novice, showoff-wrestler martial artist in heavy jacket it made me wonder if I ate my shoes or would I find my pants stuck in some triffid’s branch.
With that off my chest, I’m back to playing 0.C again.
A thing based on Reaper’s running mod just went in. I can’t find the key to toggle it, though
shouldn’t it be in the keybindings? you know: ? > 1
Default key to toggle the running is , and OzoneH3 has brought the goods with an in-game color-customizer. Now folks can change the colors DDA uses for things to whatever other color they might need or want. Brilliant job making DDA more accessible, OzoneH3.
Kevin merged my turret aiming rework.
Manual turret aiming should now be way less unusable and clunky.
Get onto the turret tile, put down your weapon and press ‘f’ to aim it like with a normal gun. Press ‘F’ to make it switch between burst and 1 shot mode.
Can also aim all turrets at once by pressing ‘f’ while sitting on the controls.
You can’t aim yet (only pick targets) and it doesn’t give any mechanical buffs yet, except the ability not to hit own car while shooting over it.
One note about running/stamina, you can’t opt out of it by just not running, melee also eats stamina based on various factors, and low stamina slows down your melee attacks too, so no more standing at a window swinging away at zombies all day long.
The new stamina system is good and changes the way combat looks and - probably more importantly - will allow giving zeds their rightfully deserved buffs now that anyone can run away even from hulks. And you don’t even need to outrun the hulk, just the nearest animal that the hulk will be interested in.
Tiring in combat needs a bit of tweaking, though. It favors light weapons that were already better than heavy weapons and recently became even more so due to the layering nerf (even with the armor buff to compensate).
cool good to know… but damit now I have to update again cuz thats too good a add-on to keep playing with current game. Ah well needed to restart character anyways so I don’t even need to move save.
Stamina is in? Have all my thx.
you guys are too good for your own…good you know that right? Awesome job again everyone.