Meh, include a link to the topic on using Git as well, sure.
And on topic, pushed through some NPC fixes and the difficulty-enhancer. If zeds seem to get tougher after a season, that’s because they are getting tougher. I expect we’ll be tweaking that at some point. Food gets more powerful as you starve, by popular demand; not sure how that plays with mutating but wev.
And the Necropolis may be a little more interesting now, too.
Gonna see about landing BevapDin’s mapgen update, so with any luck we’ll be that much more able to write new structures and hopefully get underground working properly again.
Update: 2891, coming off Jenkins as I write this, contains the mapgen updates. If something breaks, please let us know in the Garage. And if things don’t break, well, that’s why we love BevapDin.