I can’t find Kevin’s vision rework in PRs, meaning it’s probably merged.
Smokes, glass etc. should affect vision differently now. I don’t know exactly, but I think they should no longer “cut off” your vision and instead shorten it.
KA101 merged DaveK’s Advanced Inventory Menu update. Lets you wear/unwear items with it and target items covered by vehicles.
Kevin merged my eating off the ground PR. Probably more importantly than just letting you eat off the ground, it makes it very easy to write functions that let you select stuff that’s partially in your inventory and partially on the ground. Doesn’t yet allow eating/selecting from vehicle cargo.
There are also some quite important technical changes by BevapDin. For example working field counts, which mean a single tile of blood will no longer force processing the entire 144 block tile.
3 new zombies: smoker zombear, stretchy zombie and (salvaged) power armored zombie.
Armored is by jokermatt999, smokerbear by FrostWood (both merged by KA101). I can’t find who wrote the stretchy.