You’re welcome, that was really rough to implement for various reasons, I’m glad it worked out.
Threre might be a few rough patches with those changes, I’ll be keeping an eye on it.
I’m really enjoying the keffiyeh, rag tunic, and other clothing recipes that are craftable by my shower victim from nothing but the curtains and a shard of locker to cut them up with.
Thanks for covering my junk!
Does anyone have the link for the experimental downloads? For awhile en.cataclysmdda.com would only load during certain times of the day and now it never loads for me. Am I the only one with this issue?
http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/
Bottom is most recent.
[quote=“FunsizeNinja123, post:584, topic:5582”]http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/
Bottom is most recent.[/quote]
We’ve been having some problems with an item-processing rework so ATM I’d recommend the stable version (that’s the SDL build for Windows, same as Ninja linked). Got a fix in testing and hoping to have it up later today. Will post about it when it goes live in the experimentals.
Thank you both. Am I the only one who can’t seem to get the main game website en.cataclysmdda.com to load? I haven’t seen any announcements noting it, and if it is down purposely then perhaps an announcement should be made, with the appropriate download links. It may just be an issue on my end though.
Works fine on my end. Probably better to report these sorts of problems in the Garage or the Bunker, rather than the Announcements.
[quote=“KA101, post:585, topic:5582”][quote=“FunsizeNinja123, post:584, topic:5582”]http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/
Bottom is most recent.[/quote]
We’ve been having some problems with an item-processing rework so ATM I’d recommend the stable version (that’s the SDL build for Windows, same as Ninja linked). Got a fix in testing and hoping to have it up later today. Will post about it when it goes live in the experimentals.[/quote]
Any updates on the performance issues? Thinking of making going out in a ball of fire and starting a new character.
Kevin and Narc got some fixes up last night. We’re still getting some crash reports but they’re much less frequent and less-reproducible, so experimentals should be good to go again.
Sweet
My save un-broke itself and I didn’t get any crash for a while, so I assume they succeeded at fixing most of what was wrong.
On an unrelated note: vehicle cameras are in.
Aenye’s back and her chemistry expansion is finally in. For the moment, it’s making your own rockets/launcher and some increasingly impressive fireworks.
Fuses can be a bit short though, so test to see how far you can throw 'em before you light the things.
Firework launcher!
Zombies now dogpile eyebots, which is amusing, and also a great distraction. However, eyebots don’t take their picture and sic copbots on them as far as I can tell.
Yes, infighting is in, but no proper faction system is yet.
Plus, many of the abilities still don’t support monster and NPC targets. Making some of them work will be easy, but I have no good idea for things like eyebots.
If eyebots could spawn copbots to wreck zombies, the result would be a never ending horde of copbots beating up on constantly reanimating zombies.
Turrets will be easy, though.
I’ve wanted to have a finite source of copbots for a while now, and likely just have areas with active copbots devoid of active zombies, though at the borders there’d be some fighting.
Amazing progress on the experimentals. Just curious though: what’s the current priority level for NPCs?
As it is they’re quite functional, but the fact that there is no way to heal them (other than hoping they’d pick up a first aid kit and actually use it) currently limits their long-term survivability.
Regarding the copbots, how about there are “inactive”, immoile copbots in most shops and if an eyebot takes your picture, and there’s a inactive copbot nearby, it gets activated and sent towards you?
Although that would probably mean that copbots are more useful for killing off zombies than for killing of players.
Back on topic: I believe there should be something like s “heavy gauss rifle” now, I haven’t tried it, but I guess it really packs a punch.
I finally got off my butt and fixed the boneless zombies and humans thing we’ve had going since, like, forever.
Now you can turn zombies into charcoal and candles, so that’s nice.