It is a trunk that has 1000 storage space rather than the 650 of a normal trunk.
It is a trunk that has 1000 storage space rather than the 650 of a normal trunk. [/quote]
It’s actually more like an aisle or floor trunk, but with more cargo space. Moving around on one doesn’t take extra movement points.
Apparently you can make bricks now. Could this mean we’ll be able to make brick walls someday? I hope so. c:
Oh man I’ve been wanting that for awhile. Awesome.[/quote]
In LOTR, doesn’t legolas just sort of … wear his bow? Like the draw tension is enough to keep the bow on his self? Now of course you wouldn’t be able to fire it…[/quote]
You can wear your bow… for maybe 5 minutes until the tension on the string starts seriously impacting your breathing and you start feeling serious pains all over your chest.
Bows are wearable.
Concrete or cement (forget which) is craftable now. I just have no idea what they actually do or are used in.
[quote=“Meyar, post:565, topic:5582”]Bows are wearable.
Concrete or cement (forget which) is craftable now. I just have no idea what they actually do or are used in.[/quote]
I’m pretty sure it does nothing just yet. c: But I may be wrong.
[quote=“NOMOETOE, post:566, topic:5582”][quote=“Meyar, post:565, topic:5582”]Bows are wearable.
Concrete or cement (forget which) is craftable now. I just have no idea what they actually do or are used in.[/quote]
I’m pretty sure it does nothing just yet. c: But I may be wrong (doubtful >:'3)[/quote]
I’m testing the PR now.
Oh, so concrete is finally in? And there is concrete roof/floor too?
Whats stronger, concrete or stone? I guess reinforced concrete is strongest. What about brick walls?
And is there a beneit to concrete roofs? Not flammable i guess (and does the same apply to brick stuff?)
Should be pretty sturdy, yeah. Didn’t have the time to do a smash test, so might work that into tonight’s merge.
Ok so:
-Reinforced concrete is better than stone wall.
-Brick walls are easier to break than stone walls, but much more easier to build than concrete walls. Look in construction menu at how much stuff you need to build them. Brick walls may seem to need a lot of bricks; just batch some bricks in the kiln and everything’ll be fine.
I don’t know how long ago it was added that you could craft with just having a book nearby instead of having to read it, and then memorize that recipe by crafting it… but whoever did it, awesome. Many awesomes.
KA101 merged 2 of my PRs yesterday:
Use menu is bound to ‘%’ by default (better rebind it to something like ‘z’). It enables binding item functions to letters game-wide rather than just in single survivor’s inventory. For example, ‘%’->‘s’ will use the sewing kit with lowest number of charges. Good for those with cluttered inventories.
Turret control enables per-turret settings of off/on/burst.
Also removes some hard-coded rules on turret fuel usage. Acid/diesel/water turrets are possible now, but there’s no good way to view acid tank’s contents (have to saw off the tank to look at it) yet. Also, the turret ammo still has to be ammo typed, so water turrets can’t use regular water yet, only “assault water” which has to be a different item.
They added “Ruined cabin” To catadda now, I think there pretty kewl.
Shhh, its a secret…
Loving back-holsters. I can stick me crossbows in there now. I always thought it odd that the crossbow couldn’t support a strap to wear over instead. This is a very nice alternative.
I greatly appreciate the addition of clay and clay products.
It’s just a minor thing, but food portions should now have a nutritional value of 50 or less. So no more waiting a day before you can eat that cheeseburger without throwing it away. (Overall nutrition of foods is the same, though.)
It seems that performance problems with lots of items are gone now.
Great job there Kevin (and possibly others).
To test it, I set item spawn to 10 and monster spawn to 50 (max values) and teleported into the center tile of a mall. It took a long while to load (few seconds), but after I debug killed the zombies, there was only a minor slowdown. Item listing showed 800 items (despite limited vision), many of which were active (zombie corpses, maybe food too).
The second test was spawning and dropping 10k rags. Dropping them took ages, after that it didn’t cause any noticeable slowdown.
So i can make cars explode into a billion pieces now w/o having a huge performance hit? /happy
Three cheers for Kevin! Can’t wait to test the new performance.