[quote=“TheWumpus, post:44, topic:12750”][quote=“DG123, post:42, topic:12750”]Would it be possible to do something so that gun mods affect bullet recoil/dispersion?
“Currently” (in my outdated version) you can mod the crap out of a rifle to be perfectly accurate and have zero recoil… and as soon as you put bullets in it, it has insane recoil and the bullets can miss the target again.
This doesn’t make sense. If you are using weapon enhancements that physically stop the weapon from recoilling, that should be able to counteract the recoil generated by the bullets.
If you put a bipod and recoil stock etc onto a super accurate sniper rifle, you should NOT find that it becomes crap as soon as you load the .300 winmag rounds into it.
That’s currently my problem with my sniper rifles. Half the weapon mods I can put on them are pointless because I only need the other half to improve the stats of the rifle.
The bullets then ruin everything I just achieved.[/quote]
To the best of my knowledge, firearm and ammunition dispersion/recoil are calculated separately, with the sum of the two being used for the final value. I could be completely wrong (because I’m not a programmer) BUT I believe a temporary workaround might be to edit either firearm or ammunition values in their respective .json files. If you say, reduced the base recoil of a firearm to 0, and its corresponding ammunition type dispersion to 0, any mods you attach to a weapon would be much more effective. You’d be getting your recoil values from the ammo alone, and dispersion from weapon alone. A sniper rifle with a bipod, recoil stock, compensator, match trigger, etc would function much more reliably in that situation.
I’m pretty sure this would break intended balance to take the numbers down to that extreme.[/quote]
But right now I’m not seeing how the balance makes any sense. Sniper rifles don’t work as sniper rifles because you can’t lower the dispersion enough. And the effective range is too short. Which leads to using them when enemies are actually pretty close… upon which you find that the massive recoil that you can’t reduce causes the gun to be worthless after the first couple of shots so you end up reverting to using a shotgun, or the amazing Symbol of Judgement.
Match triggers etc are pointless on sniper rifles and only worth using on pistols etc where the gun itself is inherently inaccurate. Or maybe on a rather crappy long ranged rifle? Something seems awfully wrong here, since I want to be using my mods on my best guns and I want to see them being useful.