Is it possible to code an enemy so it doesn't get slowed down by terrain?

I’m making a mod and I am wanting to make an enemey that doesn’t get slowed down over tiles like rails, tables, window, etc. Basicly a parkour based enemy.

Flying enemies aren’t slowed by terrain as far as I’m aware, not sure if that would help.

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It is a start. Perhaps I should do that…

New idea! Give it the parkour trait!

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I wasn’t aware non-NPC entities could have traits. If you can do that then it should accomplish what you want pretty easily.

Traits are not available for monsters. You can look through the monster flags and see if there’s a flag that suits your creature :wink:

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Ahh thanks that helps