[quote=“Kevin Granade, post:23, topic:2091”]Good ideas about differentiating the two weapon types, will keep them in mind.
I’m planning on swapping crossbows to using the rifle or pistol skill , this came up in a previous thread on skills not making sense sometimes. Just haven’t gotten around to it.
A ranged accuracy change I’m planning will address much of the OP-ness of bows, by making the quality of the bow provide an effective cap on accuracy. Right now with enough stats and skill you can take a very innacurate bow and hit with pinpoint precision. After this change, the most benefit you can get from skill/stats will be to have the weapon operate at it’s peak accuracy, not better than ideal.
Once this change is in place, we will likely relax the range limits somewhat, since that’s primarally determined by accuracy anyway.
I also agree that scaling of archery progress vs rifle/pistol progress should happen, not sure how to do that yet though.[/quote]
I would very much like to see accuracy-based range limits rather than hard range limits.
It does annoy me that I can’t even try to shoot at something beyond a very short range with a lot of weapons.
Perhaps also some indication of our likelihood to hit would be helpful? Just something like ‘I think I can hit that’ or ‘That would be a hard shot to make’ or something when we cursor over a target/area.