[quote=“Coolthulhu, post:29, topic:8994”]Having to use advanced inventory does sound like a pain.[/quote]It wasn’t really, it was actually rather streamlined. There was a shortcut for worn backpacks (just like the one for dragged vehicles), and interacting with containers on the ground or in your inventory was just a matter of selecting them. You could actually drill down to containers inside containers ad infinitum, it was rather neat.
It’s not that relevant anyway since Kevin wouldn’t merge it back then with just an advanced inventory interface, so I doubt he’d do it now.
[quote=“Coolthulhu, post:29, topic:8994”]Writing a “show all containers” display and “put into any container” function would probably be quite easy.[/quote]I’m not familiar with the project, so I couldn’t say. If it really is easy then I’ll reiterate that it’s a shame if the idea was rejected purely for lacking that.[quote=“Coolthulhu, post:31, topic:8994”]CataTweaks is probably no longer mergeable. At this point it’s pretty much dead, unless someone decides to do all the work and revive it.[/quote]Yeah, I’m not advocating that. There’s stuff in CataTweaks other than the hybrid inventory that aren’t relevant anyway.
Just thought I’d point out that if there really is a demand for an improved inventory (i.e. being able to interact with containers), then a workable solution was already found once. It might be worth checking out how Robik did it (or even talk to him, is he still around?), to see if you like the ideas and if they’re feasible to implement in mainline.
I don’t post here often, in fact I’d forgotten I had an account. But lets just say after I read Kevin’s last post in this thread I felt compelled to comment. 