So i’m really liking alot of the buildable furniture additions from the latest build as well as some of the mutations, but i’m not a fan of the lag and constant crashing (and going through all the new stuff to fix them would not only risk spoilers, but also take alot of time/testing).
If I wanted to custom tailor my version to add some things to the stable build would it be simpler to just cut and paste into the “base” code, or to add them as a mod to just simply “tack in” some features.
Should I just go to the basic json folders and edit from there, or simply just take choice selections from the “new” code and put them into a mod folder?
If the latter, how exactly does the game “recognize” a mod? Do I need to put some code in the beginning of the file to label it a mod, or does it just read the folder names in the “mod” folder and add in the adjustments from there? (e.g. just putting my “choice cuts” into a folder named “my mod” then placing that in the mod folder)