The same thing is what i think. Leaving things for the imagination is always a good thing. Unless this could be added in some way to their sprited, ala RogueSurvivor?
Still, i think the player should not have a description at all.
the thing about you deciding how npcs look seems wonky and a bit inmersion breaker to me.
It´s also has no actual impact on gameplay, at least the description stuff. So it´s not bad but it´s useless in a way?
Sorry if i just shooted a shotgun of mean comments here, but it´s what i think!
Generally, I agree that leaving things for imagination is always a good idea, that’s probably why we are playing a game with ascii-graphics and not GTA 9, or something.
Still, not knowing what you even remotely look like is just too much for the imagination to take on.
I can totally understand you (and others) when you are saying that you like to roleplay, but clarify please: Do you actually imagine; “okay, I am roughly 1,85m tall, pretty fit, male caucasion with a facial scar over my right eye and a large tattoo of an eagle on my left arm”. Because tbh I doubt that.
I too like to “assign” certain “stereotypes” to my characters, like the mad cannibal butcher, or the eccentric bionic freak or something.
Apart from that, not displaying the information on the characterscreen but on a seperate key could people who want to ignore that just let them ignore that.
Also, don’t worry about mean comments, this is a forum so its made for discussion.
Comments like this:
-1 to randomly assigned traits.
are not very constructive, though. Could you elaborate?
To clarify, this would be purely flavour, not more, not less. Other games may actually display a picture of a character, but games like C:DDA have to use other ways to let the player know that something happened, and usually that is through written words. (Take sound, for example.) So if we want a full, procedurally generated world in this wonderful game, we can’t avoid descriptions of people (not only monsters) entirely.
I believe adding randomly generated appearances for NPCs is not opposed by anyone? No roleplaying issue, for that case also.
And also, because someone asked, here a prototype example of what a description could look like:
“You see here Urist McDwarf. He is a young caucasian man, and rather tall.He is bald but has a long blonde beard. He is very fit and seems to be quite agile. He has a tattoo of one of the old baseball teams on his right arm. Across his right eye there is a long scar. He is handsome. He seems to always have a unhappy expression on his face.”
So, this guy has “pretty”, “bad tempered” as traits (or maybe more), and fairly high strength and Dexterity.
Because it's kind of a simulation, whereas your character has a profession prior to cataclysm,
Knowing that your playing character has a wide choice to resolving problems and determining his/her destiny,
I’m more of a fan of having a BIO field to fill in, therefore it would append to the Morgue file.
I guess I’m saying this: "It’s not your generic content. It’s generic content indeed.
No offense vultures, you seem to be an experienced plser and a good guy, but most of the time I find it reall har dot figure out what you’re saying. Even if you write it in the final line.