So, I’m not sure how to pull up which mods are active because I generated this world back in 2015. Anyone know how? I know that I’ve got rivtech guns on and icecoon’s weapon pack on and I think dinomod and boats…
I have been aware of the gallon jug + funnel water gathering method for years. Finding a good base is indeed tricky. I’m not opposed to basing at a refugee center or a farm if I can find one. Prior to this I wasn’t sure how much you could “modify” a refugee center without them getting annoyed at you. The closest thing I’ve found to a farm right now is a ranch WAY too close to a slime pit and totally overrun with blobs, so I took one look at that and got the fuck out.
Right now, here’s where I’m at: It is late afternoon on the fourth day of spring. So far, Pvt. Patrick Espinosa has not had any really close calls…the riskiest thing I did was get too cutesy with a turret at a checkpoint, where I really wanted to check the police cars and bodies for stuff (ultimately, it was worth it, but I did lose something in the trade, namely the second SMG turret, the one I couldn’t manage to snipe, s). For a long time, he used his starting assault rifle as a devastating single-shot weapon to take down any enemies that represented a real threat. Anything else, he’s stabbed to death with a combat knife taken off a broken manhack. For what it’s worth, he spawned in a half collapsed and burning house with a Jabberwock in it, no BS (I was using the ‘Missed’) scenario, but somehow managed to kill the jabberwock with burst fire AND get the NPC in the house with the “my god there’s a thing made of parts kill it” quest out alive by getting her to follow him. He later parked her in the corner of a mansion where it was relatively safe and left her there. In the mansion, he found a COP .38 (on a shelf) and somewhere else he found 25 rounds of .38 Special and a holster. In the mansion he also took a Mossberg 800 off a random Z after butchering it, and was carrying it around without any ammo for about three days. Finally found some shotgun ammo during the encounter with the turrets on day four, but the shotgun ammo’s condition is two red-dots. How dangerous is it to fire damaged ammo? I’ve never actually had this come up before. Are we looking at a worse case scenario of a misfire, or the gun blowing up in my hands? As far as melee weapons, he’s taken to carrying an aluminum bat as well as the combat knife, because fucking skeletons. He also picked up a flashbang somewhere, although that doesn’t seem much use against the undead.
I cleared an entire FEMA camp including a fucking Zombie Hulk (the second of three times I resorted to burst firing the starting AR: Jabberwock on spawn (WTF), Zombie Hulk at FEMA camp, and then the second turret at the checkpoint once I was no longer sniping at it from a great distance and we were just throwing lead: these were essentially wasted bullets as that turret was defeated by running out of ammo) without finding anything of any real value, which annoyed me to no end. The only decent thing I found there was a couple of M9s, but none of the right ammo for them (a random zombie was carrying some 9x18mm Makarov ammo, but nope, that’s one fucking milimeter off from 9x19mm parabellum, so no joy). So I took one of the M9s and moved on and that’s when I encountered the checkpoint.
The other important thing I found at the checkpoint was a working police car. I used it to get to the next town, and get my STUFF to the next town, since the second turret had shot my trench coat to shit and I could no longer carry the gallon jug of clean water that I’d siphoned from an RV.
The biggest weakness Pat has right now is that he has no idea how to build anything. Like he doesn’t even have Fabrication 1 so he can’t even build a shoulder strap out of rags. And no luck there with the books I’ve encountered. I did find a Birdhouse Monthly so at least I can board up windows. And I’ve taught myself how to sew (Tailoring around 2 or 3). But I need to at least be able to build shoulder straps to carry my long guns, and then level Fabrication until I can eventually reload the 250 something 9mm casings that I collected from around the turrets at the checkpoint, and put something in my M9. If I don’t just find ammo before then.
I have the following BASIC tools for survival:
Flashlight with lots of batteries
Hammer
Screwdriver
Hotplate
Firestarters
Wrench (but no hacksaw)
Funnel
Rubber Hose
Ample, ample potable liquids for now.
Aspirin
20 Tramadol
1 Bottle of Cough Syrup
I have the following potentially useful books:
Under The Hood
The Big Book of First Aid
Tactical Handgun Digest
Modern Rifleman
Advanced Electronics
And I have lucked into the following nifty things which I’ve never snagged on any other playthrough:
2 Electrohacks
Now to repair the rest of my turret-holed clothing, carefully explore the surrounding houses near where I barked the sedan in the outskirts to the south of a medium sized city (piles of bones tell me a prior character has been through her before and butchered at least some zombies, but also probably taken most of the good loot) and hope that my shotgun doesn’t blow my face off if I’m forced to fire it.