All those saying that hordes are unending … tell that to my latest character.
Sure, the hordes surrounded him for nearly 2 weeks. Sure, about 5 days in I had to start disassembling my farmhouse to provide enough firewood to boil the water. Sure there were hairy moments, but now I am totally safe, and no hordes in a very long distance.
The trick is to set up a kill-zone. The easiest way to do that in the early game is to make a lot of pits (if you have wood to spare, spiked pits are good, but you need a steady supply of wood to make it work)
My killzone looked like this:
00000
00000
00_00
00_00
^^_00
HHDHH
(Key:
_: flatland
O: Pit
^: Pit that needs to be spiked (dropping a 2x4 on that tile makes a very easy drawbridge)
H: My house
D: My Door)
When you fight there, you fight, or die. Retreat is not an option. Use all the tools at your disposal, and do not die, as it is hard to get back in the killzone if you respawn. Pits have 500 movement cost, so you will be hitting them 5 times, for every one of theirs.
Butcher, don’t pulp, because necromancers can resurrect pulped corpses (albeit with low HP)
Eventually you will want to launch offensives. Just make a trap-filled region to fight the hordes on your own terms, and don’t ever fight a fair fight with a horde, as you will lose. Molotovs are pretty useful for thinning out zombies as they approach, but don’t use fire in your killzone, or you will burn. Or at the very least, blister horribly. (Fire doesn’t jump from pits to regular tiles, but a raging fire next to you will probably kill you eventually). I haven’t managed to build advanced traps yet, but when I do, I will be enjoying it Firearms are great vs. brutes, shockers, spitters, and hulks, which are your biggest, most dangerous, foe. All other foes are easily defeated with eye protection, a gas filter or similar, and a sturdy melee weapon.
And eventually, after killing 1000-2000 zombies, you should be set