[quote=“Greiger, post:15, topic:13033”]Does any single country have enough fungicide and fungal drugs stocked to deal with a sudden massive threat popping up randomly across the countryside? I doubt it. It needs to be manufactured en masse rapidly, and then transported to where it’s needed.[/quote]Drugs? remember it’s over-the-counter stuff, and 99% of the population is gone. If anything, everyone has too many drugs.
Fungicide? this is stuff produced for farm work much like pesticides, to be sprayed over large areas. Just about every country that produces food has stockpiles and may have production. And it’s not like fungicides are all that complex to make en-masse, particularly if you don’t give two fucks about toxicity or killing the plants/animals.
If all else fails, just about every country in the world has access to helicopters and gasoline. Fuel air bomb / napalm the fungus.
[quote=“Wally-kun, post:16, topic:13033”]It instantly gets rid of arm-shattering limb-replacing full-body infestations of extradimensional alien motile fungus. It’s overpowered as fuck.[/quote]That could be said of just about every medicine in the game, including the ones that are generic ones. It’s more of a function of the fungus being weak as fuck in order for the survivors to have a chance of getting rid of those infections than of the strength of the medicine.
[quote=“Wally-kun, post:16, topic:13033”]Third world countries are more or less equivalent to the survivor’s situation, but without as many cars or huge buildings and cities to pick from. Still rough, plus less than ideal terrain to deal with. Safe to write them off as dead, or otherwise not very useful to the rest of the world anymore.[/quote]-_-
because everyone knows third world countries don’t have cities and everyone travels around in donkeys, and it’s all breaknecking hills that goats look at in fear, and deserts.
Cities and cars are pretty fucking common. Go to the poorest country in the world and you’ll find them, hell, you’ll find trafic jams everywhere. Nevermind in a few decades from now. Terrain is not all that different across the globe.
Now, you’ll see a difference in electronics (which are either dead due cataclysm, or if not, a far cry better than the USA’s situation in the game, and survivors there can deal with the local threats), high tech medical equipment (ditto), electric/communications/internet infrastructure (same), you’ll see some variance on the breadth and depth of skill/knowledge specialization (99% useless).
The military would have fancier toys, but the military are kinda out of the fight in the USA, and the older guns aren’t that far behind. It also means you won’t see turrets, drones and robopolice killing survivors, or tank drones. Nukes are only going to make things worse for the countries that use them, not better, the blob thrives on that stuff.
You may see more gasoline/diesel vehicles than electric, but then again, they’re still more than serviceable and you can make diesel.
You won’t see CBMs, but you won’t see shocker/scientist zombies either.
Gun proliferation would affect things dramatically, but it isn’t too tied to the country’s wealth. Plenty first world countries have stringent gun laws, plenty poor countries have significant gun proliferation.
Presence of industrial infrastructure also varies, plenty poor countries have a lot of industry that takes advantage of cheaper professionals and manual labour.
They also won’t have radiation boosting the enemy, or bombs destroying things and altering portals, or as many portals as the US.
Even if other countries didn't lose 99% of their population, they have nukes. Odds are they'd start using them. Liberally.
Most countries are happy [i]not[/i] using them. And since it makes things worse, most countries that did the sensible thing and tested before trying would not use them.