It takes those ginormous map files that eventually imploded your game (no matter what you did) and breaks them down into digestible chunks that are dynamically loaded as necessary. This isn’t any easier on your hard drive, but keeps RAM usage down.
Theoretically Cata-worlds can now be far more infinite than they used to be: the only limitation is your HD space.
Looks like the delete and reset world code is not working correctly. It’s not actually deleting or resetting the submaps in folders, only acting upon the files in the root save folder.
[quote=“gtaguy, post:13, topic:4973”][quote=“ChristopherWalken, post:11, topic:4973”]Holy crap this is amazing.
My 50.000 save turned into ~400/800 quick saves!
Now the only limit is the horizon![/quote]
Or your hard drive space.[/quote]
I’ve got about a full Terabyte free, I think I’m safe.
As of now, the only problem that still needs fixing is https://github.com/CleverRaven/Cataclysm-DDA/issues/5973, the delete and reset world code is not working correctly. If you have worlds full of interesting stuff, continue to playtest and find bugs. That’s how we get them fixed.