Sometimes ideas sound great on paper, but when actually put into practice turn out to be less than stellar. Maybe it’s an issue of them being superceded by later additions, maybe it’s a matter of them simply not meshing well with other things, but as time goes on certain things wear out their welcome and it becomes necessary/desired to cull them. Cataclysm’s no different, and over the many updates we’ve seen things come along that prove to be quite problematic in one way or another. So let’s talk about those problematic things.
And for the love of fucking god, PLEASE don’t turn this into a classic zombie vs. mutated zombie or modern vs. sci-fi shitfest, this thread’s 'bout shit that doesn’t work well/at all or is conspicuous as fuck.
Skeletons: I know that undeath includes varying degrees of rot and decay and all, but while we can suspend our disbelief quite a bit for the origin of the outbreak and everything, these dudes are just a little too ridiculous - the goo just does resurrection and mutation, not bloody magic. Besides which, we’ve already got a fast enemy that does much of the same thing the skeleton does, and the skeleton’s only other schtick is his bulletproof-ness (which shouldn’t actually matter since, given there’s nothing holding him together, a bullet impact would just knock the bone out of place anyway). Fast zombies work, fleshless skeletons running around with nothing to enable motion don’t. Besides, while zombies are universally acceptable, skeletons just seem like too much of a fantasy thing for a sci-fi apocalypse game.
Science Lab 9-Box Rooms: You know those sections of lab that basically look like this?
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Where it’s the 9 shitty little rooms clustered in one map tile? Those rooms suck from a design standpoint. Most of the other sections are rather rational in their design, either being the giant rooms (understandable, since some experiments might require tons of space) or have varying numbers of designated rooms connected to hallways. Those little 9-box sections, though, they just seem illogical, requiring anyone passing through that sector to have to navigate through experiment chambers. No designer in their right mind would use that sort of setup, and from a gaming standpoint those shitty little rooms’re a pain in the ass to navigate, especially given the mis-alignment of some of the goods throughout there. Let’s ditch them.
Human Corpses: The infection is everywhere. EVERYWHERE. Every single person on the planet at this point is pretty much doomed to become one of the undead after they kick the bucket. So why are there human corpses lying around at the various special sites (drug dealers, army/science corpses, etc)? They should be up and at 'em, not lying around for the player to butcher for whatever strange reason. It’s a petty little oversight to be sure, but still worth amending.